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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

of Modding, Level Design and the Latest Action Packed Dev Video!

(@mawhrinskel)
Estimable Member

The previous IndieDB article was a little too proud and overstated, time to eat humble pie in the latest instalment that comes in a little early with interesting indications that the project continues to lurch forward at a pace and something else on the horizon...

"...that’s when I got the first indicator that I’d made a mistake. The mistake was twofold I think; firstly blasting another game to get your point across isn’t ever good thing and although I was only trying to polarise opinion on differing game styles, I think I only succeeded in sounding like a bit of a dick."

All and more in the latest article over on IndieDB

Omega6a.jpg

In the latest video you can see that we've started to branch out into questing and RPG-style objectives tracking and prepare to make the area of exploitation much much bigger with some subtle tweaks to the environment (like the grid fading at the edges.) Other improvements are too many to list: Short Range Jump ability, Ship Debris (player suggestion, nice one!) Radar effect, Couple of types of missile, New Missile Cruiser, Macromap (very exciting stuff to come here) Started created props for the levels such as varying sizes of asteroid cluster.

Look forward to us breathing life into the sector with NPC civilian traffic, we've also got the temporary models for the resource collectors so expect unit and facilities construction and drag-drop Flotilla/Wings management on the fleet panel.

Check the latest!!

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Topic starter Posted : June 6, 2015 14:53
(@waervyn)
Active Member

This game looks really good! Looking forward to it!

ReplyQuote
Posted : June 9, 2015 05:59
DarkOne
(@sscadmin)
Illustrious Member Admin

What a nice model and great skinning job on that ship.

Nice seeing all these new features being added to Shallow Space and that the team is still driving towards a goal.

ReplyQuote
Posted : June 10, 2015 04:20
(@mawhrinskel)
Estimable Member

What a nice model and great skinning job on that ship.

Nice seeing all these new features being added to Shallow Space and that the team is still driving towards a goal.

 

Hey btw, how do I setup a gallery for SS:I?

ReplyQuote
Topic starter Posted : June 26, 2015 01:24