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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

of Simulating Intelligence and Overlord AI

(@mawhrinskel)
Estimable Member

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We talk about some of the principles of the AI in the latest development post and talk about how individual components on a ship can influence the decisions of a ship or it's formation in a bid to make the behaviour of the units seem more realistic.

Overlord AI gets mentioned and we talk a little bit about how it behaves reacting to the same information that a human player would, and how it doesn't cheat.

"Those of you that have been following the project have likely noted the enforced unit formations, and some of you have asked question about this additional layer of complexity. Just why have we opted for such a system? What does it add to control or gameplay? In this article we want to talk about just that."*

*"Overlord might of course then divert other Flotillas to the fight, or adopt another tactic to keep you on your toes, so as the Player you’ll have to appreciate the entire scope of the mission and the setting not just that particular conflict"

Read on in 'of Simulating Intelligence and Overlord AI'

 

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Topic starter Posted : September 13, 2015 08:50