To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Artificer
Artificer is currently under development by DTDigital
You play the role of a security contractor in the wake of a crisis, an open rebellion has begun to tear across the galaxy. In exchange for new technology, you accept contracts that require you to:
- Defend space stations from aggressors
- Engage in space skirmishes to eliminate flagships
- Battles of attrition to claim clusters of stations from enemies
- Escort valuable cargo ships across the expanse of space.
- Partake in combat and attempt to wipe out the enemy force.
This technology may be in the form of completely new ships or weapon upgrades. Everything you destroy - asteroids, ships, yield materials that may then be used to build this technology. Rip apart your enemies and use their hulls to build your own.
[media]https://www.youtube.com/watch?v=bONoCunmEt0[/media]
Looks like a decent top-down game so far, almost looks like it could be on a mobile device as well at some point. I think the game and game HUD are fine but that station/ship interface needs a little more refinement, but that is my opinion 🙂 Will add this to my game list when I publish the updates again soon.
Looks like a decent top-down game so far, almost looks like it could be on a mobile device as well at some point. I think the game and game HUD are fine but that station/ship interface needs a little more refinement, but that is my opinion 🙂 Will add this to my game list when I publish the updates again soon.
Thanks for the feedback!
And yeah, I've had other people say that the play HUD has a bit too much text on it. I'm thinking of moving all the ship tracking components to the bottom left and then the Contract Viewer can be hidden and shown by pressing a certain key.
New ship editor
On the ship configuration screen, can you explain the green and orange dots on the equipment your attaching to the ship? Do they represent compatibility or mount-points?
On the ship configuration screen, can you explain the green and orange dots on the equipment your attaching to the ship? Do they represent compatibility or mount-points?
Hey,
The dots are sockets, they are what the components use to connect to each other, kinda like magnets.
The orange means open or unconnected, green is connected and yellow is pending, happens when you hover a socket over another and they snap together on release.
Another good ol' screenshot.
I forgot to do this, but as of the start of this month Artificer was greenlit!