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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

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Star Wolves 3 Civil War

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DarkOne
(@sscadmin)
Illustrious Member Admin

Well 1C Publishing is going to release another game in the Star Wolves series. Don't remember if the previous two were ported to english but I thought SW3CW was going to be but we'll see. Supposed released date for the game is Q4 '09 so anytime now. The back drops look a little like EVE Online but the game play looks to be decent. Be nice to play a demo of this one.

Here is the website: http://www.1cpublishing.eu/game/star-wo ... r/overview

Here is an overview of the game:

Large-scale battles have become a vestige of the past, depleting resources of conflicting parties. Settled space, where welfare and order had reigned, has become a cemetery for dead ships which is flooded with pirates and adventurists. Complete impunity, black market flourishing where gun and tech trade is on the move, arbitrariness and anarchy – the Galaxy has become a real dangerous place. Events in the Universe and its habitant’s destiny are completely up to player’s choice and tactical decisions. Star Wolves 3: Civil War is a sequel to the popular real time strategy with RPG elements. Original large-scale scenario, closely tied with the first part of intergalactic epic helps the player influence the ongoing events and foreordain one of many endings. Free roam, free mission selection, free team forming – the world of Star Wolves waits for its heroes.

Features:

* Huge world: 110 highly detailed star systems in different parts of the Galaxy.

* Non-linear story: several endings and additional quests create a complete game universe.

* New characters and skills: form up a team of your dream; teach your companions new skills.

* New participant in the intergalactic conflict: the Space Fleet of a New Empire, equipped with its own spaceships.

* A number of new base ships and fighters with unique specifications and original weapon types and equipment.

Trailer:

Screenshots:

4098_SW3CW_590.jpg

4100_SW3CW_599.jpg

4097_SW3CW_588.jpg

4096_SW3CW_587.jpg

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Topic starter Posted : August 26, 2009 19:47
(@pinback)
99 Star General

Never played any these games

But Iam pretty sure the second one was in English

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Posted : August 27, 2009 05:52
(@captainkal)
Prominent Member

Star Wolves 1&2 were released in English.

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Posted : August 27, 2009 08:06
DarkOne
(@sscadmin)
Illustrious Member Admin

That's reassuring thanks for the confirmations Pinback and Capt. This looks really well done and can't wait to play a demo (if there is one). I was on 1C's forums and there really isn't much on this release for info. I wouldn't mind getting more background on the game mechanics and storyline.

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Topic starter Posted : August 27, 2009 08:19
(@gargantou)
Eminent Member
Darkone wrote:
That's reassuring thanks for the confirmations Pinback and Capt. This looks really well done and can't wait to play a demo (if there is one). I was on 1C's forums and there really isn't much on this release for info. I wouldn't mind getting more background on the game mechanics and storyline.

Not really reassuring, both Star Wolves 1 and 2 were god awful, decent concepts, but they were absolutely RIDDLED with bugs, with little to no support from the devs, so I'm not getting my hopes up for the third game.

The previous two also had very mediocre storylines filled with cliches and awful dialog/voiceacting.

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Posted : September 17, 2009 05:45
DarkOne
(@sscadmin)
Illustrious Member Admin

I know 1C doesn't put out great games in general (I do like Kings Bounty) and voice acting in The Tomorrow War is AWFUL.... I would hope they have taken all feedback and bugs from 1&2 and make 3 just a bit better. I know I'm an optimist 🙂

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Topic starter Posted : September 17, 2009 07:20
(@pinback)
99 Star General

I see the games out on the 2 of March.

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Posted : February 26, 2010 01:30
(@empyrean)
Eminent Member

The offer on steam (25€ pre-order and free Star Wolves 1 and 2) is tempting me to buy it 😀

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Posted : February 27, 2010 00:00
Geraldine
(@geraldine)
Famed Member
Empyrean wrote:
The offer on steam (25€ pre-order and free Star Wolves 1 and 2) is tempting me to buy it 😀

Yes TOO TEMPTING! 😆

Bought it 😳

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Posted : February 27, 2010 09:54
(@captainkal)
Prominent Member

Me too. 😆

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Posted : February 28, 2010 03:42
DarkOne
(@sscadmin)
Illustrious Member Admin

Let me know how everyone likes it and is there going to be a brave sole to write a review with some screenshots 🙂

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Topic starter Posted : March 1, 2010 04:33
Geraldine
(@geraldine)
Famed Member
Aitor wrote:
Any news? Did anyone buy the game?

Downloading from Steam as I write this. Might be able to give it a quick run through tomorrow. 😉

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Posted : March 3, 2010 13:46
(@gargantou)
Eminent Member

Star Wolves 1 and 2(Both have been out in English long before they were put on Steam) are buggy as hell, Star Wolves 3 I cannot say, don't own it, and don't plan on buying it given how incredibly buggy and poorly translated SW1 and 2 were.

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Posted : March 4, 2010 05:18
(@stardreamer)
Estimable Member
Quote:
Star Wolves 1 and 2(Both have been out in English long before they were put on Steam) are buggy as hell, Star Wolves 3 I cannot say, don't own it, and don't plan on buying it given how incredibly buggy and poorly translated SW1 and 2 were.

This seems to be something of a theme regarding games from the 1C stable. The Tomorrow War was awful on both counts.

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Posted : March 5, 2010 10:28
Geraldine
(@geraldine)
Famed Member

OK, had a quick play through on some of the early missions. I am using the Steam version of the game.

1C have (wisely in my view) ditched dodgy voice overs. The only voices you hear are those in the intro, which is fine. Instead, all communication comes via text. It would have been nice to get more feedback (like for example, in Homeworld) on what is actually happening during a battle, but text communication is far better than an awful annoying voices struggling with dodgy translations. And yes there is the odd grammatical and spelling errors dotted about, but I wont mark the game down for that as it adds a certain charm and reminds you that this is a Russian game.

So far I have only come across a few variations of ships within the game (which can have different load outs), but I have changed my mothership 3 times by following the missions, which so far have been a bit same old, same old. There are hints however of a deeper storyline yet to be discovered. Time will tell I guess.

The interface is still the same and still a bit fiddly. If you are familiar with the earlier games, you will see nothing new in the UI. Could have been better, more intuitive.

Now onto annoying things, Those lovely rendered planets you might have seen are just backdrops. You cant land on them or (so far) even fly toward them. The play area stops short of that.

Also the stations. There is no docking sequence as such. You just fly up to them and a window pops up asking for conformation, then you go to the trading screen were you can sell your salvaged parts from battles. Oh, yes during battles, destroyed ships leave weapons, shield generators and what not, which the mothership automatically hoovers up. So far I have a hold full of escape capsules and cant figure out how to off load them as yet. So this might be a bug. Commodities so far have not made an appearance like in Elite or the X games, so I seem to be stuck as a junk trader selling salvaged parts.

The fighters (my current Mother ship has docking bays for 4) handle ok and can be improved with better load outs. Still could be better though as the UI is not the most responsive I have seen in a game. Combat using the Mothership can be tricky as it only has certain hardpoints on the hull which can lay down fields of fire. There is definite gaps in this and while you try to manoeuvre the ship to bring its guns to bear, zippy bombers can give you a real pounding without you being able to return fire. Might be improved with upgrades though, I hope.

Now I come to the most worrying thing, the size of the game. The last two games were over 1000 megs in size, this new game is only 250 megs. Could this indicate a really short game? Or perhaps they have managed to reduce its file size because of the lack of voice overs? Even so, it does look on the small side.

Overall then, its not what you would call an essential purchase. Don't get me wrong, it's not terrible, but it could have been a lot better so I will give it say, 65 out of 100. Homeworld is still way better, despite it's age. If you don't have this, buy that instead is my advice.

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Posted : March 6, 2010 03:49
(@kendric)
Active Member

Greetings all 🙂

Well, my first post.

I searched the net for any info about Star Wolves 3 and ended up here. Im having great fun with the game but I felt like modding it a bit. Just incase there should be another soul here who likes to edit their game I wanted to share my wisdom sofar 🙂

And if the forum rules forbids to post such info, im very sorry.

Tools:

Notepad++(but I will think any txt editor will do)

First I need to find the real name of the ship/fighter to edit.

Code:
Path
C:\!GM\Star Wolves 3 - Civil War\Data\LocData\English
File
m_carcasses.loc

Then I open the file to edit.

Code:
Path
C:\!GM\Star Wolves 3 - Civil War\Data\Game
File
Carcasses.xml

So, lets say I want to edit the fighter called Machete. So I got to m_carcasses.loc and search for Machete, aaah, the name they give it in the Carcasses.xml is #M_Name_Hatchet, back to Carcasses.xml, search for it and you can ALMOST start editing.

Looks like if I change a ship, the enemy might also end up using that ship. I hope to be able to make my own ships but im no hardcore modder 🙂

Looks like there are diffrent versions of #M_Name_Hatchet.

Im guessing the player ships are called :

its the _p10 to notice.

also found

Interceptor name="Hatchet_pat0"

Interceptor name="Hatchet_pir0"

Interceptor name="Hatchet_uss0"

Interceptor name="Hatchet_tri0"

Interceptor name="Hatchet_ino0"

Im guessing the others are other factions.

And make a backup of Carcasses.xml, much more fun then to reinstall the game over and over, I forgot to backup,lol

Update -

Start cash

Code:
Path : C:\!GM\Star Wolves 3 - Civil War\Data\Scripts
You can change start cash in the file : InitTeamScript.script
Look for SetPlayerCredits

Start Perk points

Code:
Path : C:\!GM\Star Wolves 3 - Civil War\Data\Game
You can change start Perk points in the file : Pilots.xml
Look for points>15
(other nice stuff there to, piloting, guns, rockets)

Other pilots :
#M_pilot_Name_Lastochka = Ternie
#M_pilot_Name_Sedoy = Greyhair

Ingame Cheat code

Code:
To enable console open Main.ini file located in the game folder.
Under section [GAME] is entry "DEBUGMODE = 0". Change value to "1" (without quotes). Save the file.

Now you can open console in-game by pressing [Shift]+[~] keys.

To enable cheats open the console and type in "g_cheats 1". Now you have enabled cheats.

Cheats:

I - God Mode (No damage to you your mothership or your fighters unless its part of a mission)
So now first close console then push Shift and i to get the BIG I 🙂

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Posted : March 7, 2010 10:13
DarkOne
(@sscadmin)
Illustrious Member Admin

Hiya Kendric

Welcome to SSC and haven't tried out Star Wolves 3 yet but hope to soon since I have never played any in the series might as well play #3 and hope the experience is worth the cost. So feel free to post your experiences with SW3 and if you feel inclined to write a review there is a review forum... post pics 🙂

Great job on posting some edits do you think you can use the 'code' bbcode to display your changes so it's easier to read? I will edit your post to show you what I mean. It makes reading for us old gamers easier hehe.

Just noticed there must be some interest in Star Wolves 3 because this thread has been viewed almost 3000 times. 😮

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Topic starter Posted : March 8, 2010 05:24
(@pinback)
99 Star General
Darkone wrote:

Just noticed there must be some interest in Star Wolves 3 because this thread has been viewed almost 3000 times. 😮

Or it could be just one very dedicated fan. 😀

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Posted : March 8, 2010 06:30
(@kendric)
Active Member

hahahaha, old gamers 🙂

Well, im almost 39 by the way. And you did not ban me, so I guess its ok to post stuff like I did 🙂

I will edit my post right away so "old" folks can read it too

/ken

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Posted : March 9, 2010 07:27
DarkOne
(@sscadmin)
Illustrious Member Admin

Oh no problem at all Kendric, post all your Star Wolves 3 mod info here. I never ban anyone unless they are spamming or being very rude to members. Outside of that everything is welcomed. I guess your considered an old gamer if you have played the original elite when it came out 🙂

Oh here is a decent review on Star Wolves 3: http://www.bit-tech.net/gaming/pc/2010/ ... r-review/1. I wouldn't agree to there rating and most of the comments disagreed with the reviewer.

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Topic starter Posted : March 9, 2010 08:29
(@kendric)
Active Member

Well, did just complete the game, its soso.

(used a bit cheat in the most difficult battles)

By the way, never played Elite 🙂

I love the concept, Baseship that can be upgraded, diffrent pilots with skills, fighters that can be upgraded.

If only I could code, a game like this could be so much more 🙂

Well, what to play now....

Ken

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Posted : March 9, 2010 12:34
Geraldine
(@geraldine)
Famed Member
Kendric wrote:
If only I could code, a game like this could be so much more 🙂

So you agree with me then Kendric, not an awful game by any means, but could have and certainly should have, been better.

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Posted : March 9, 2010 17:25
(@kendric)
Active Member

I sure agree Geraldine.

I love this kind of setting. If I made this game I would let you start with only an old fighter. Then you could work random missions in the start system until you could buy a Freighter with mayby 1 fighter slot. So the motherships would be something you could get at the stations. And if the coding was good, maybe you could have more then 1 big ship. Hmmmm, now im starting to day dream. Well, I did play EvE online once, that was nice, you start from nothing and build your way up 🙂 Im starting to babble... have to find my next game,lol

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Posted : March 10, 2010 03:00
DarkOne
(@sscadmin)
Illustrious Member Admin

If you had to compare Star Wolves 3 to the review I posted a link to is it right on about the control scheme and other things? I thought the guy was a bit harsh on the game.

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Topic starter Posted : March 10, 2010 05:50
(@kendric)
Active Member

Well DarkOne

You have to remember that we are more forgiving because we love space games. So, I think there is some truth in what he writes. The year is 2009/2010, and you have to possibility to code a bit better then what we saw in Star Wolves 3.

We(space game lovers) can pickup a space game with bad graphics and enjoy it if it has a great story/setting, if it takes us "out" there. But most people and some review writers wants everything "vanila"(less bugs, more smooth and so on).

/Ken

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Posted : March 10, 2010 06:07
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