Wings of St. Nazair...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Wings of St. Nazaire

 OSH
(@osh)
Estimable Member

Did you hear about this?

http://www.wingsofstnazaire.com

 

I think, it can be some kind of Wing Commander 🙂

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Topic starter Posted : July 25, 2013 12:19
DarkOne
(@sscadmin)
Illustrious Member Admin

I remember something of this game and I want to say it was called that first name when I heard about it, it has definitely been improved last time I saw it and it does have a wing commander feel to it.

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Posted : July 25, 2013 18:38
(@pinback)
99 Star General

First time I have heard of it, very much a Wing Commander clone from the video, small download will have a go and see if Firefox will download it.

 

 

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Posted : July 26, 2013 08:16
(@pinback)
99 Star General

Looks like we getting some new movement on Wings.

 

 

PS if you not tried it play the demo as it a brilliant take on the first Wing Commander game.

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Posted : January 11, 2014 06:02
(@pinback)
99 Star General

Just having a look to see if anything has been happening and happily it looks like they are still at it.

 

Hi, everyone! Last night I did some work on creating the shader for the Diamondback cloaking effect - as one of the two cloaking fighters in the game, it's the one with by far the most traditional cloaking effect. I made the shader to have variable distortion with chromatic aberration.

guesswho.gif

This also means that the explosions now have distorting shockwaves. It looks very, very cool, and I can't wait to show some footage of that soon.

I also rendered out a preview/previs of the Dfhertas (Alien Medium Fighter) cockpit interior - I can't wait to finish up the human cockpits and get these in game!

animation8t.gif

Click for full size!

 

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Posted : June 8, 2014 09:56
(@pinback)
99 Star General

Two updates in two months must be getting carried away.

 

Hey, everyone! It's Howie, here, and I've recently put the finishing touches on our Diamondback cockpit. DB_cockpit.gif It's the human advanced stealth fighter, and one of only two human fighters with beam weapons - these are fusion lasers, and have a decent range, but are really terrible against shields.

The way to fly this bad boy is to use a missile to take down the targets shields, then chew the hull up using the lasers.

Because it's an ambush fighter, it doesn't have much staying power. Once you're out of missiles, it's best to cloak and run away.

Our next task is either the Hognose human bomber, or one of the alien fighters. Watch this space for more!

 

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Posted : July 7, 2014 10:34
(@pinback)
99 Star General

Video update of a landing test WIP.

 

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Posted : August 13, 2014 11:34
(@pinback)
99 Star General

Looks like they are doing some regular updates for the game.

 

 

Hello! Tonight's update brings you the working retro boosters, in the game, finally! You can now boost backwards! (At 60% of your max forward, non after burning speed) Jan finished the code for the movement earlier this evening, and I added in the effects and some tweaks in logic.

retroboosters_01.gif

retroboosters_02.gif

retroboosters_03.gif

Still to do: Custom throttle animation for RetroBoost, add boosters to all ships, human and alien, not just the Copperhead, enable the AI to use this in combat, and smooth out the transition from forward movement to reversing slightly.

We've also added a bunch of new damage VFX to both enemy fighters and your own, all players now take the same damage as the enemy fighters, and the enemy damage sensing has been cleaned up, fixing numerous bugs. We also solved the issue with navpoints, making that entire system completely functional. Next up for me is the autopiloting cinematic between navpoints.

 

Not sure if the demo has been updated with these patches?.

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Posted : November 8, 2014 22:52