To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Welcome all!
We've ran surveys in the past (from the original Dominion pitch) but I wanted to run a refresher on a few areas based on the most recent one, as well as open a forum up for free discussion.
I have some (very) clear ideas on Dominium (name to be changed) and what I want it to be, how to deliver it, etc. but I'm also open to suggestions and constructive critique. If Dom is ever going to happen, I want to do the best I can to make sure it delivers something you would want to play, and not just something I want to make 🙂 I'm hoping to do both!
So - please hit the poll on this thread! and drop in as much or as little as you like - I'm all ears 🙂
Nb. Please - no critique on the Kickstarter pitch - not that I don't want to hear it - but the KS pitch is pretty much done and dusted now, and is "past". In this thread I want to concentrate on the future, and what Dominium may become if it gets chance!
Ithankyou 🙂
I'm going to be Narcissistic(ish) and reply to my own post first 😀
When we get to ships and stations with interiors - I want Boarding... I want to have to have to fight off a pirate raider squad which have managed to board my trader!
gone with the first three trading exploration and combat.
prefer First person for the space section but if there are any ground action I like 3rd person
Gameplay would be top of my list.
I still think theirs a bit of gap in market for a space trading adventure game along the lines of the old RPG games like Megatraveller and Sundog.
Cheers Pinback - was waiting to see if there were more responses, but nothing so far 🙂
I saw you respond to the newsletter - but the responses seem to have disappeared into the electronic ether - can you remember how / where you responded? Cheers!
My vote was for mainly exploration, first person and gameplay. There has hardly been any games out there yet that made exploration fun and rewarding at the same time.
I saw you respond to the newsletter - but the responses seem to have disappeared into the electronic ether - can you remember how / where you responded? Cheers!
Tis here http://spacesimcentral.com/ssc/topic/3663-first-edition-of-the-dominium-observer/
A very interesting and promising project 😎
It seems that - like me - a lot of fans are for the "Gameplay" as most important aspect. If I look at your video where you put together nice procedural ship interiors, my impression was: it should not look overly spectacular, also because the work behind would be very demanding, but it should be the base for a lot of different missions, dynamic ones if possible. The same procedural principle could probably be used for planetary constructions, bases and their rooms etc.
I wish you a good job, looking forward to see Dominium arise !
XenonS
Cheers XenonS 🙂
Gameplay is crucial - I'm very concious that I'm offering a lot of potential gameplay already with Dominium - and delivering it all is a massive challenge. Hence we're planning to stage it and grow the gameplay incrementally as we go.
The aim with the PGC layouts is to do "just enough" polished content to allow for a large variety of ships/stations/bases - then as we go we'll extend with more content/variety to enrich the experience.
So I hope!