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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Disable Central Reticule?

(@mrvibrating)
New Member

Can't find a config option for this - tab key only hides the whole HUD;  i want to see the telemetry, just tucked neatly away to the bottom in lieu of an active cockpit, consistent with the visually-clean & minimalist HUD components of the game's spiritual ancestry.  A small fixed crosshair, a floating heading-vector reticle, nav & combat target locks, and nothing else!

 

'Set' and 'actual' speeds w/ velocity FoR in one corner, system / body name in the other - honestly, i have no problems flying or navigating in FE2D3D, and about the only enhancement i've made to that HUD is to shrink the reticules and overlay fonts down..  less is more, like.. 

 

You've got a beautiful space sim.  Wondrous, enticing sights to behold..  Spamming a giant immoveable HUD element over the middle of it was always gonna be contentious..  i don't care how cleverly-designed it is, i'm not even going to acknowledge that if it's forced into permanent view literally front and center like this..  Please make it turn-offable?

Quote
Topic starter Posted : March 25, 2023 20:23
(@nozmajner)
Member

There's no option for it currently. We talked about having HUD modes, and a minimal one could be among them. But don't hold your breath, right now development is rather slow, because most of the team is swamped with other obligations. So UI work will be equally glacial.

If you are inclined to work on such things, you could check out data/pigui, that"s where all the UI lives, coded in lua.

From the design perspective, my reasoning for putting those info in the center was that at high time accel levels, you need all your relevant data and markers front and center, because it is rather easy to miss the flipping point of a transfer and severly overshoot your target, or overspend your propellant and become an Epstein imitator. (And if you fly with autopilot, then you don't even need any HUD really) For this reason a minimally implemented minimal mode in my opinion would be another step for the tab key which shoves that data to the edges of the screen, then the next step turns off the UI.

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Posted : April 6, 2023 05:35
(@jassyyy)
New Member
Posted by: @mrvibrating

Can't find a config option for this - tab key only hides the whole HUD;  i want to see the telemetry, just tucked neatly away to the bottom in lieu of an active cockpit, consistent with the visually-clean & minimalist HUD components of the game's spiritual ancestry.  A small fixed crosshair, a floating heading-vector reticle, nav & combat target locks, and nothing else!

 

'Set' and 'actual' speeds w/ velocity FoR in one corner, system / body name in the other - honestly, i have no problems flying or navigating in FE2D3D, and about the only enhancement i've made to that HUD is to shrink the reticules and overlay fonts down..  less is more, like.. 

 

You've got a beautiful space sim.  Wondrous, enticing sights to behold..  Spamming a giant immoveable HUD element over the middle of it was always gonna be contentious..  i don't care how cleverly-designed it is, i'm not even going to acknowledge that if it's forced into permanent view literally front and center like this..  Please make it turn-offable?

I completely understand your desire for a more minimalist and visually-clean HUD in the game. The idea of a small fixed crosshair, floating reticle, and limited HUD elements aligns with the principle of 'less is more.' It would be great if the developers could provide an option to turn off or customize the HUD, allowing players to fully appreciate the game's captivating visuals. Your feedback on this matter is valuable, and I hope the developers take it into consideration. Thank you for sharing your thoughts.

 

This post was modified 2 years ago by jassyyy
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Posted : June 14, 2023 04:11
(@nozmajner)
Member

We aim for a 3rd February release

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Posted : November 29, 2023 17:48
impaktor
(@impaktor)
Pioneer Moderator

@teblesy As Nozmajner said. If you want to play on latest, and don't want to compile the source code, you can find builds on the "Actions" tab of our github, where you can try builds from branches or from master. "Changelog update" builds are from master, last one was this from 2 weeks ago: actions/runs/6942570956

(you might need to be logged into github to download)

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Posted : December 3, 2023 07:48
(@coleharry)
New Member

The current HUD can be quite intrusive, and I believe that less is more when it comes to displaying information in a beautiful space sim like this. It would be great if there was an option to turn off the central reticule.

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Posted : November 17, 2024 00:16