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Little proposition for 3D audio plans


pirogronian
(@pirogronian)
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I've red on dev forum that there are plans for 3d audio, maybe with OpenAL implementation. If so, you can look at my c++ OpenAL wrapper at Auio3D. Feel free to use & modify it, if only find it useful in some way. There is no license.
It was originally developed for Celestia, that's why there are its name in macros.


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canonriches
(@canonriches)
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I hope the plans for 3D audio will see OpenAL implemented soon

 

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Whount88
(@whount88)
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Developers interested in 3D audio and OpenAL implementation may find the Auio3D wrapper a valuable resource to explore and potentially incorporate into their projects.

a small world cup


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impaktor
(@impaktor)
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I have not seen any developed expressing interest in 3D audio.

That means, best way to get in into the game is to contribute code.

Then we could debate how "real" it is with sound in space, but at least in atmosphere it might make sense.

Found this 3D audio lib built ontop of SDL_Mixer (5 years ago): https://github.com/NotAPenguin0/audeo


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coralarse
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I'm researching more about this 3D audio built on top of this SDL_Mixer. Thanks for your feedback.

geometry dash subzero


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hickmankay
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The Auio3D wrapper is a useful resource that developers interested in implementing OpenAL and 3D audio may want to investigate and perhaps use in their projects.

eggy car


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beber75
(@beber75)
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@hickmankay I dont think this way

plancul


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