To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Yea, the I-War games were good, but they were not the only space sim (post FFE) to have physics. There was Terminus as well and that was a damn fine game. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//nyam.gi f"' class='bbc_emoticon' alt=':nyam:' />
cab someone give me links to a clones for elite series?
There are links all over this forum eran100, also check out the download area, its packed with goodies. A good place to start would be FFE3D. There is a whole bunch of stuff to be found in that file, check it out. http://spacesimcentral.com/forum/files/category/41-ffed3d/
Also Oolite is well worth a look http://www.oolite.org/about
And finally, Pioneer http://www.moddb.com/games/pioneer
And of course if you can live without the commerce or story kind of game, Orbiter is a hardcore space simulator, free and it is evolving for a lot of years. It borns as the hobby of a scientific and now is very popular.
It is crude and only windows based. The learning is long and the quantity and quality of addons is huge.
It has details like newtonian physics in the solar system, nonspherical gravity sources, radiation pressures, gravity gradient torques, and atmospheric wind effects. On vanilla it uses a very basic d3d7 engine but the images and graphics are very close to reality, other two graphic clients (d3d9 and d3d11) are now being tested, and an opengl client with procedural terrain generation was developed by
Artlav, the guy behind spaceway project.
Greetings.
But this picture shows Orbiter running with a Opengl client under linux.
Your spot on Gudadantza. Orbiter is as hard core as can be and all the better for it. Yes its extreme, but thank goodness for extreme game like this. Oh and what are you doing here Gudadantza ? I thought you would be in a dungeon someplace <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />
Your spot on Gudadantza. Orbiter is as hard core as can be and all the better for it. Yes its extreme, but thank goodness for extreme game like this. Oh and what are you doing here Gudadantza ? I thought you would be in a dungeon someplace <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />
<img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' /> Yes.
Finally I found the exit of the labyrinth...<img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />
Greetings
This link can be useful for those who are interested in running orbiter under linux.
i once played orbiter, it f#cked my brain up