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Problem opening the simulation


noodleshop
(@noodleshop)
Crewman Registered
Joined: 8 years ago
Posts: 5
Topic starter  

It crashes during the initial loading bar:

 

(I already tried deleting all the .SGM files)

 

OUTPUT.TXT

 

ver 20151221 (de9d6f9) on: Windows

Hardware information:

          OEM ID: 0

          Number of processors: 4

          Page size: 4096

          Processor type: 586

          Minimum application address: 00010000

          Maximum application address: 7ffeffff

          Active processor mask: 15

Windows 7

SDL Version 2.0.3

Initialized OpenGL 3.1, with extensions, renderer

invalid axis binding '' in config file for BindAxisPitch

invalid axis binding '' in config file for BindAxisRoll

invalid axis binding '' in config file for BindAxisYaw

starte

 

OPENGL.TXT

 

OpenGL version 3.1.0 - Build 9.18.10.3220, running on Intel Intel(R) HD Graphics 4600

Available extensions:

Shading language version: 1.40 - Build 9.18.10.3220

  GL_EXT_blend_minmax

  GL_EXT_blend_subtract

  GL_EXT_blend_color

  GL_EXT_abgr

  GL_EXT_texture3D

  GL_EXT_clip_volume_hint

  GL_EXT_compiled_vertex_array

  GL_SGIS_texture_edge_clamp

  GL_SGIS_generate_mipmap

  GL_EXT_draw_range_elements

  GL_SGIS_texture_lod

  GL_EXT_rescale_normal

  GL_EXT_packed_pixels

  GL_EXT_texture_edge_clamp

  GL_EXT_separate_specular_color

  GL_ARB_multitexture

  GL_ARB_map_buffer_alignment

  GL_ARB_conservative_depth

  GL_EXT_texture_env_combine

  GL_EXT_bgra

  GL_EXT_blend_func_separate

  GL_EXT_secondary_color

  GL_EXT_fog_coord

  GL_EXT_texture_env_add

  GL_ARB_texture_cube_map

  GL_ARB_transpose_matrix

  GL_ARB_internalformat_query

  GL_ARB_texture_env_add

  GL_IBM_texture_mirrored_repeat

  GL_EXT_multi_draw_arrays

  GL_SUN_multi_draw_arrays

  GL_NV_blend_square

  GL_ARB_texture_compression

  GL_3DFX_texture_compression_FXT1

  GL_EXT_texture_filter_anisotropic

  GL_ARB_texture_border_clamp

  GL_ARB_point_parameters

  GL_ARB_texture_env_combine

  GL_ARB_texture_env_dot3

  GL_ARB_texture_env_crossbar

  GL_EXT_texture_compression_s3tc

  GL_ARB_shadow

  GL_ARB_window_pos

  GL_EXT_shadow_funcs

  GL_EXT_stencil_wrap

  GL_ARB_vertex_program

  GL_EXT_texture_rectangle

  GL_ARB_fragment_program

  GL_EXT_stencil_two_side

  GL_ATI_separate_stencil

  GL_ARB_vertex_buffer_object

  GL_EXT_texture_lod_bias

  GL_ARB_occlusion_query

  GL_ARB_fragment_shader

  GL_ARB_shader_objects

  GL_ARB_shading_language_100

  GL_ARB_texture_non_power_of_two

  GL_ARB_vertex_shader

  GL_NV_texgen_reflection

  GL_ARB_point_sprite

  GL_ARB_fragment_program_shadow

  GL_EXT_blend_equation_separate

  GL_ARB_depth_texture

  GL_ARB_texture_rectangle

  GL_ARB_draw_buffers

  GL_ARB_color_buffer_float

  GL_ARB_half_float_pixel

  GL_ARB_texture_float

  GL_ARB_pixel_buffer_object

  GL_EXT_framebuffer_object

  GL_ARB_draw_instanced

  GL_ARB_half_float_vertex

  GL_ARB_occlusion_query2

  GL_EXT_draw_buffers2

  GL_WIN_swap_hint

  GL_EXT_texture_sRGB

  GL_ARB_multisample

  GL_EXT_packed_float

  GL_EXT_texture_shared_exponent

  GL_ARB_texture_rg

  GL_ARB_texture_compression_rgtc

  GL_NV_conditional_render

  GL_EXT_texture_swizzle

  GL_ARB_texture_gather

  GL_ARB_sync

  GL_ARB_framebuffer_sRGB

  GL_EXT_packed_depth_stencil

  GL_ARB_depth_buffer_float

  GL_EXT_transform_feedback

  GL_ARB_transform_feedback2

  GL_ARB_draw_indirect

  GL_EXT_framebuffer_blit

  GL_EXT_framebuffer_multisample

  GL_ARB_framebuffer_object

  GL_EXT_texture_array

  GL_EXT_texture_integer

  GL_ARB_map_buffer_range

  GL_EXT_texture_snorm

  GL_ARB_blend_func_extended

  GL_INTEL_performance_queries

  GL_ARB_copy_buffer

  GL_ARB_sampler_objects

  GL_NV_primitive_restart

  GL_ARB_seamless_cube_map

  GL_ARB_uniform_buffer_object

  GL_ARB_depth_clamp

  GL_ARB_vertex_array_bgra

  GL_ARB_shader_bit_encoding

  GL_ARB_draw_buffers_blend

  GL_ARB_geometry_shader4

  GL_EXT_geometry_shader4

  GL_ARB_texture_query_lod

  GL_ARB_explicit_attrib_location

  GL_ARB_draw_elements_base_vertex

  GL_ARB_instanced_arrays

  GL_ARB_base_instance

  GL_ARB_fragment_coord_conventions

  GL_EXT_gpu_program_parameters

  GL_ARB_texture_buffer_object_rgb32

  GL_ARB_compatibility

  GL_ARB_texture_rgb10_a2ui

  GL_ARB_texture_multisample

  GL_ARB_vertex_type_2_10_10_10_rev

  GL_ARB_timer_query

  GL_ARB_tessellation_shader

  GL_ARB_vertex_array_object

  GL_ARB_provoking_vertex

  GL_ARB_sample_shading

  GL_ARB_texture_cube_map_array

  GL_EXT_gpu_shader4

  GL_ARB_gpu_shader5

  GL_ARB_gpu_shader_fp64

  GL_ARB_shader_subroutine

  GL_ARB_transform_feedback3

  GL_ARB_transform_feedback_instanced

  GL_EXT_texture_storage

  GL_ARB_texture_storage

  GL_INTEL_map_texture

  GL_ARB_ES2_compatibility

  WGL_EXT_depth_float

  WGL_ARB_buffer_region

  WGL_ARB_extensions_string

  WGL_ARB_make_current_read

  WGL_ARB_pixel_format

  WGL_ARB_pbuffer

  WGL_EXT_extensions_string

  WGL_EXT_swap_control

  WGL_EXT_swap_control_tear

  WGL_ARB_multisample

  WGL_ARB_pixel_format_float

  WGL_ARB_framebuffer_sRGB

  WGL_ARB_create_context

  WGL_ARB_create_context_profile

  WGL_EXT_pixel_format_packed_float

  WGL_EXT_create_context_es2_profile

  WGL_NV_DX_interop

Implementation Limits:

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 80

GL_MAX_CUBE_MAP_TEXTURE_SIZE = 8192

GL_MAX_DRAW_BUFFERS = 8

GL_MAX_ELEMENTS_INDICES = 1.04858e+006

GL_MAX_ELEMENTS_VERTICES = 1.04858e+006

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 4096

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_TEXTURE_LOD_BIAS = 15

GL_MAX_TEXTURE_SIZE = 8192

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096

GL_NUM_COMPRESSED_TEXTURE_FORMATS = 6

GL_SAMPLE_BUFFERS = 1

GL_SAMPLES = 4

GL_ALIASED_LINE_WIDTH_RANGE = 1, 7

GL_MAX_VIEWPORT_DIMS = 8192, 8192

GL_SMOOTH_LINE_WIDTH_RANGE = 0, 6.99219

GL_SMOOTH_POINT_SIZE_RANGE = 1, 20

Compressed texture formats:

  0x83f0

  0x83f2

  0x83f3

  0x83f1

  0x86b0

  0x86b1

 


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noodleshop
(@noodleshop)
Crewman Registered
Joined: 8 years ago
Posts: 5
Topic starter  

Forgot:

 

Running Windows 7 64.

Intel i5


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fluffyfreak
(@fluffyfreak)
Captain Registered
Joined: 8 years ago
Posts: 1306
 

There is a new build out that fixes a crash-on-startup issue

 

http://pioneerspacesim.net/download


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noodleshop
(@noodleshop)
Crewman Registered
Joined: 8 years ago
Posts: 5
Topic starter  

Thank you I will DL tonight.


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noodleshop
(@noodleshop)
Crewman Registered
Joined: 8 years ago
Posts: 5
Topic starter  

Shoot.

 

Still doing it.

 

Different output though:

 

ver 20160106 (27fe3d8) on: Windows

Hardware information:

          OEM ID: 0

          Number of processors: 4

          Page size: 4096

          Processor type: 586

          Minimum application address: 00010000

          Maximum application address: 7ffeffff

          Active processor mask: 15

Windows 7 (Service Pack 1)

core/en: token 'LOCAL_ARM' not found

core/en: token 'NORMA_ARM' not found

core/en: token 'OUTER_ARM' not found

core/en: token 'PERSEUS_ARM' not found

core/en: token 'SAGITTARIUS_ARM' not found

core/en: token 'SCUTUM_CENTAURUS_ARM' not found

core/en: token 'THREE_KPC_ARM' not found

SDL Version 2.0.3

Initialized OpenGL 3.1, with extensions, renderer

invalid axis binding '' in config file for BindAxisPitch

invalid axis binding '' in config file for BindAxisRoll

invalid axis binding '' in config file for BindAxisYaw

started 3 worker threads

ShipType::Init()

Lua::Init()

Server agent disabled

GalaxyGenerator::Init()

Creating new galaxy generator 'legacy' version 1

Number of factions added: 103

StarSystemCache: misses: 2069, slave hit


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fluffyfreak
(@fluffyfreak)
Captain Registered
Joined: 8 years ago
Posts: 1306
 

Does it popup a window saying why it's crashed or does it just exit straight to desktop?


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impaktor
(@impaktor)
Pioneer Moderator
Joined: 8 years ago
Posts: 175
 

WTF, that should not be able happen! Build machine must be out of sync with transifex or something.


core/en: token 'LOCAL_ARM' not found
core/en: token 'NORMA_ARM' not found
core/en: token 'OUTER_ARM' not found
core/en: token 'PERSEUS_ARM' not found
core/en: token 'SAGITTARIUS_ARM' not found
core/en: token 'SCUTUM_CENTAURUS_ARM' not found
core/en: token 'THREE_KPC_ARM' not found

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walterar
(@walterar)
Commander Registered
Joined: 8 years ago
Posts: 980
 

Solution:

 

LangStrings.inc.h


DECLARE_STRING(PLANNER_RESET_PROGRADE)
DECLARE_STRING(PLANNER_RESET_NORMAL)
DECLARE_STRING(PLANNER_RESET_RADIAL)
-DECLARE_STRING(THREE_KPC_ARM)
-DECLARE_STRING(NORMA_ARM)
-DECLARE_STRING(PERSEUS_ARM)
-DECLARE_STRING(OUTER_ARM)
-DECLARE_STRING(SAGITTARIUS_ARM)
-DECLARE_STRING(SCUTUM_CENTAURUS_ARM)
-DECLARE_STRING(LOCAL_ARM)
DECLARE_STRING(INT_LY)
DECLARE_STRING(SEARCH)
DECLARE_STRING(CANT_SAVE_IN_HYPERSPACE)

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noodleshop
(@noodleshop)
Crewman Registered
Joined: 8 years ago
Posts: 5
Topic starter  

Sorry for the delay, here is the Windows log:

 

Problem signature:

  Problem Event Name:    APPCRASH

  Application Name:    pioneer.exe

  Application Version:    0.0.0.0

  Application Timestamp:    00000000

  Fault Module Name:    ig75icd32.dll

  Fault Module Version:    9.18.10.3220

  Fault Module Timestamp:    51c86b4b

  Exception Code:    c0000005

  Exception Offset:    0004e419

  OS Version:    6.1.7601.2.1.0.768.3

  Locale ID:    1033

  Additional Information 1:    0a9e

  Additional Information 2:    0a9e372d3b4ad19135b953a78882e789

  Additional Information 3:    0a9e

  Additional Information 4:    0a9e372d3b4ad19135b953a78882e789


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