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Loki999
(@loki999)
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Joined: 12 years ago
Posts: 165
Topic starter  

Scratching my head a bit here. Not sure if missing something, or its an issue.

So we have three types of fuel.

Hydrogen - standard drives, used for warp.

Water - intersytem

Military Fuel - military drives, used for warp.

So, some questions:

1) As far as i know there is no way to actually scoop military fuel so you are dependent on stations????

2) Hydrogen - can be scooped from gas giants.... erm.... tried, i think i got 1 ton. Are there any tricks? Should it be a certain mass of gas giant? Altitude? Speed? Wiggle your ass like you don't care? I've tried a few different things and had little luck.

3) Water - errrr... stations only? In that case, it kinda puts a damper on flying long distances without docking, and once you get a certain number of light years from Sol i've found the stations start to thin out, and eventually couldn't find any, so came to a dead end.

4) As an aside, which craft do you recommend for long distance exploration? I'm using the Millennium Falcon at the moment which seems like a good choice. Good jump range, good capacity, and can have a fuel scoop.


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fluffyfreak
(@fluffyfreak)
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Joined: 7 years ago
Posts: 1306
 

1) yup

2) dunno

3) I agree, there needs to be some way to scoop reaction mass! Preferably without yet-another-scoop-type. Maybe you just need to land on certain types of planets? Ones with water for example?

4) dunno

Suggestions for how to improve that lot are most welcome.


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NeuralKernel
(@neuralkernel)
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Joined: 12 years ago
Posts: 262
 

Here here!! I think, ultimately there will need to be not only different FTL drives (standard and military) but different kinds of reaction engines. I also think the reaction engines should be able to be used as weapons... a fusion reactor venting a highly collimated beam of superheated plasma will ruin anyone's day!!

Having a few different engine types would allow for a variety of gameplay options, too. A high velocity mass driver is a relatively efficient low thrust drive and a GREAT weapon, while a hydrogen/oxygen chemical rocket is amazing for quickly applying lots of thrust but is nearly useless for long range flights.

Even without going through a huge list of options (electric mass driver, nuclear thermal, antimatter plasma, nuclear salt water, magsail, etc) allowing a player to switch between using different types of cargo for fuel would make sense... with different cargo giving different thrust and deltaV. Water gives roughly 3 times the thrust but a third the deltaV as hydrogen for a similar energy input, you could just go by the relative density. It would not only give long range explorers some much needed fuel flexibility... it would also allow players to dump some tungstun shavings (or whatever else they have on board that's really dense... nuclear waste?) into the main drive to act as an "afterburner".

Just an idea... one I think combines fun with accurate science and educational potential for players who want to get a bit "gearhead" with their ships <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />


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Loki999
(@loki999)
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Joined: 12 years ago
Posts: 165
Topic starter  

If planets could be flagged as to whether they have water then landing on those planets could be a good solution, as long as water planets were common enough.

Oh, and didn't Brianetta say he had a script which took him to the center of the galaxy, so how did you manage that Brianetta? Does the script cheat? Or it actually picks up fuel as it flies?


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robn
 robn
(@robn)
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Posts: 1035
 
'Loki999' wrote:
1) As far as i know there is no way to actually scoop military fuel so you are dependent on stations????

Correct. Its one of the tradeoffs of using military fuel.

Quote:
2) Hydrogen - can be scooped from gas giants.... erm.... tried, i think i got 1 ton. Are there any tricks? Should it be a certain mass of gas giant? Altitude? Speed? Wiggle your ass like you don't care? I've tried a few different things and had little luck.

I can't remember - its been a while since I've tried it. I remember it being easy, but we do have some bugs around gas giant atmospheres at the moment that might account for the difficulty.

Quote:
3) Water - errrr... stations only? In that case, it kinda puts a damper on flying long distances without docking, and once you get a certain number of light years from Sol i've found the stations start to thin out, and eventually couldn't find any, so came to a dead end.

It can be mined from asteroids if you fit a mining laser and a cargo scoop.

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4) As an aside, which craft do you recommend for long distance exploration? I'm using the Millennium Falcon at the moment which seems like a good choice. Good jump range, good capacity, and can have a fuel scoop.

Falcon is not bundled with the game. I don't know what we've got that's good, to be honest. I just write the thing, I don't actually play <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />


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walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
 

In Pioneer, I have seen two "factions". The "scientists" prefer a simulator, and the "players" prefer a game.

For the game, maybe your fantasy place to find this: http://spacesimcentral.com/forum/topic/1237-p66-models-one-by-one/page__st__120#entry29418

Let us rise to the fantasy. After all, a game is a world with its own rules.


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Loki999
(@loki999)
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Joined: 12 years ago
Posts: 165
Topic starter  

I don't mind the refueling element. just wasn't aware how to get it. As robn has pointed out if can be gained from asteroids, ill give that a go first, but thanks for the optional download.


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Brianetta
(@brianetta)
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Joined: 13 years ago
Posts: 863
 
'Loki999' wrote:
Oh, and didn't Brianetta say he had a script which took him to the center of the galaxy, so how did you manage that Brianetta? Does the script cheat? Or it actually picks up fuel as it flies?

It cheated like a rascal.


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