To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Here is my newest model,
Looking good Chebar. You probably want to stick more of a bottom on that model because it seems a bit under armored π
I was thinking about diong something on the bottom, but I'm not sure what.
updated,
You can definitely see the improvements and all the fine detail work you have been doing. Having any ideas on how to texture this? Be great to see it colorized and maybe with some lighting π
Do you plan on putting any defensive weapons on it or will it rely on its shields?
If Miner Wars wants it, i wont be putting any weapons on it. but if they don't want it I might put some on for fun. As far as the texturing well I've run into a small problem. It doesn't look like I can use blender to texture it, so I'm looking for a uv mapping program. So far I've played with two programs and I think I've got one that will work. I just need to buy it.
here is an update on my hanger,
Besides the skinning Chebar did you add anything else to the model? It's hard to tell because it is dark. I like the inside on the walls. Chebar have you figured out how to make like a metallic looking texture? That would look perfect on the outer layer.
You should just download some free textures from the internet instead of trying to come up with your own. It will make it much easier for you and also allow you to spend more of your time on editing the model itself.
I've tried to use textures that I've download but they don't look right. UV mapping is driving me crazy. I've tried a few different ways in blender and they all come out the same way. Maybe I need to read more about uv mapping. I've work on this model every night atleast 3 hour per night and I'm not getting this texture where it needs to be. Maybe I should take some classes on it. I'll keep trying to get this model looking better, it took me a few models before I got one that the Devs liked so I'm expecting my textures to be the same way.
There has to be some vimeo or youtube videos on UV Mapping out there that are pretty good. Ever find yourself any good free UV Mapping programs Chebar?
I have found out that as far as uv mapping goes, blender has one of the better ones built in already. So now I just need to learn how to use it.
I think I finished it,
just for fun, This took forever to upload to youtube. Does anyone know of a good file converter I can use to take this from a raw avi to something more uploading friendly.
I'll watch the video when I get home, work blocks youtube π
Getting better with the textures and you might want to try this software out for encoding avi to flv: http://www.rivavx.com/index.php?encoder&L=3