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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Enemy Starfighter/House of the Dying Sun

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(@mv2000)
Estimable Member

 
http://www.enemystarfighter.com/

 

Features so far:

 

  • Classic STARFIGHTER COMBAT puts you in the cockpit and offers a visceral way to affect the outcome of each strike.
  • The PLANNING PHASE allows you to precisely coordinate your strikes for maximum impact on heretic dens, capital ships, and convoys.
  • A PERSISTENT FLEET gives meaningful consequences to your decisions while allowing you to customize your engagement style by using captured or reinforced ships.
  • A DYNAMIC CAMPAIGN means different systems will fall to the Empire during each playthrough.

 

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Topic starter Posted : December 13, 2012 17:28
DarkOne
(@sscadmin)
Illustrious Member Admin

Looking really good so far. 

 

In that planning phase, could you just give some orders and then sit back and be a spectator or do you always have to fight? Will this be a multi-platform release?

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Posted : December 13, 2012 19:35
(@mv2000)
Estimable Member

Eh? I'm just sharing some news from SpaceGameJunkie anyway, not the game developer 😛

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Topic starter Posted : December 13, 2012 21:58
(@solcommand)
Prominent Member

I like it, has a "Homeworld" feel to it.

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Posted : December 13, 2012 22:03
(@krakoukass)
Estimable Member

Quite impressive, but why making the space so yellow ?

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Posted : December 13, 2012 22:19
(@solcommand)
Prominent Member

I guess it's a just a matter or preference. I really don't have a problem with it, afterall as I said it really reminds me of Homeworld (which I simply loved) and their yellow / orange space background.

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Posted : December 13, 2012 22:22
(@krakoukass)
Estimable Member

Indeed I suspect the dev to be a Homeworld 2 fan  😆

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Posted : December 14, 2012 00:44
(@dalkeith)
Trusted Member

I think the trails are great give a real feeling of speed

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Posted : December 14, 2012 03:11
(@pinback)
99 Star General

Outstanding cockpit sound effect in this game and the combat not to shabby either.

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Posted : December 14, 2012 07:19
(@Anonymous)
New Member

The description reminds me a lot of Starshatter.

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Posted : December 14, 2012 09:19
(@mv2000)
Estimable Member

Yeah, the first thing comes in my mind is Homeworld meets Starshatter.

 

And the ship design doesn't looks bad anyway.

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Topic starter Posted : December 14, 2012 15:11
(@pinback)
99 Star General

Couple of small update vid from ES.
 

 
 

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Posted : December 21, 2012 22:34
(@pinback)
99 Star General

Little update from the site about the game http://www.enemystarfighter.com/2013/01/15/post-prototype-update/?utm_source=rss&utm_medium=rss&utm_campaign=post-prototype-update

 

 

After you make a prototype, there’s usually a bunch of loose ends you need to tie up to push through to full production. Enemy Starfighter is no exception here. A lot of my time over the last month has been spent fortifying things under the hood to make it easier to create content moving forward. Some examples include:

  • Better AI debugging functionality
  • A better target selector routine for units and Unity editor for tweaking it
  • Refining my Unit classes
  • Making a cleaner menu-to-mission cycle that lets me run a fleet through different challenges
  • Save/Load for the player’s fleet that can even be dumped to a web server
  • Excel-to-ScriptableObject importer for weapons and units
  • Better random-generation scripts that let me create deterministic setups for units

This kind of stuff isn’t what we call the “fun part” of making a game, but it’s nevertheless crucial (and still interesting). I’ve never been formally trained in programming so a lot of my time is spent learning and researching. As a side effect, I’ve gotten pretty good at reading other people’s code and understanding it.

I am stoked to have a lot of this stuff out of the way!

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Posted : January 20, 2013 00:27
(@pinback)
99 Star General

Another update about speed http://www.enemystarfighter.com/2013/01/25/dev-video-fighter-speeds/?utm_source=rss&utm_medium=rss&utm_campaign=dev-video-fighter-speeds
 
 

This is a super interesting problem. For as limited as the scope of the game is in some ways, I am trying to resolve a lot of tricky issues with space combat. Scale is one of them. I’ve increased the speed of the fighters for a couple reasons:

  • Faster speeds feel better. I’ve been watching and playing the game for a while and sense of speed is incredibly important. Bumping this up makes the fighters feel much faster than everything else on the battlefield which is awesome. You’re important. Fighters should feel badass in a game about starfighters. There’s a danger because the old speeds could just be getting old to me and I am fixing something that isn’t broken, however!
  • I have been working on capital ships lately, and I want them to do more than just be a backdrop while they slug it out with other large ships. Increasing the speed of the fighters means these become more meaningful obstacles and cover. It also makes the fighters feel more dangerous to larger ships, so much that the only way to adequately deal with them is to send fighters of your own after them. In the context of this game, it’s probably fine.

 
 

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Posted : January 26, 2013 23:14
(@pinback)
99 Star General

New update about enemy AI in the game. http://www.enemystarfighter.com/2013/02/22/new-ai/?utm_source=rss&utm_medium=rss&utm_campaign=new-ai
 
 

These improvements will make YOUR experience with the combat more interesting. The AI react much better to you, to each other, and to communications, making for a more immersive experience.

 

 
Like the new pilot chatter and sound effect very BSG like. 😎

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Posted : February 22, 2013 10:35
(@solcommand)
Prominent Member

I don't think this guy realizes just how cool his game really is 🙂 

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Posted : February 22, 2013 13:59
(@pinback)
99 Star General

Another update showing some animated GIF of one of the cap ships being destroyed and reticle.

 

http://www.enemystarfighter.com/2013/03/28/quick-update/?utm_source=rss&utm_medium=rss&utm_campaign=quick-update

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Posted : April 1, 2013 05:00
DarkOne
(@sscadmin)
Illustrious Member Admin

I really like that large ship getting attacked in that first gif. I really like the colors the dev is using as well.

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Posted : April 3, 2013 18:07
(@mv2000)
Estimable Member

Is it me or the capship design REALLY resembles Hiigaran capship design? O_o

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Topic starter Posted : April 3, 2013 18:22
(@pinback)
99 Star General

Update http://www.enemystarfighter.com/2013/06/27/terrain-generator/?utm_source=rss&utm_medium=rss&utm_campaign=terrain-generator#!prettyPhoto

 

 

Here are some random shots from the terrain generator. There’s nothing super crazy about it, but it’s fun to feel like you’re entering a new area with every battle.

Along with generating a palette for each system, I now add fog to every scene to help you judge distances better. The HUD and cockpit are also getting iterated upon heavily thanks to feedback from my testers, providing you with more useful information where you need it. There are new enemies and abilities for the player too.

There’s still a lot to do, but everything is coming along. I’ll also have some cool stuff to announce soon.

 

 

starfighterpic_zps079c531c.jpg

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Posted : June 27, 2013 10:20
(@pinback)
99 Star General

New vid up I think

 

 

Game going to be at some thing called Pax on the 1&2 of September http://enemystarfighter.com/

 

 

 

 

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Posted : August 15, 2013 10:17
(@solcommand)
Prominent Member

This game has a perfect style !

Also I suddenly feel the urge to replay all the Homeworld games ... again.

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Posted : August 16, 2013 00:12
(@pinback)
99 Star General

It looking very good and you have to wonder when we will be hearing news of a release or a Kickstarter for the game.

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Posted : August 16, 2013 09:58
(@straker)
Trusted Member

I love it.

Does it have any other gameplay other than combat?

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Posted : August 17, 2013 08:33
(@pinback)
99 Star General

Probably only a combat game.

 

New update to the blog http://enemystarfighter.com/ more on the blog about Rift.

 

 

PAX was amazing, and nothing helps you make your game better than a 100+ player focus test. Some players knew what to expect, others had no idea about the game beforehand, only seeing a chance to try the Oculus Rift. 

 I promised I'd write up an article about some of the techniques I used and things I learned. Most of this is purely anecdotal, but hopefully some people find it useful.

 

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Posted : September 11, 2013 10:43
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