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The Nobles of the Noble Houses.


BrodieBrodie
(@brodiebrodie)
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Joined: 13 years ago
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Notes of the skills of house's nobles (each house has 5 nobles), each noble has a special unique skill, {sub-note: skills are designed to give each house a separate atmosphere} :-

blue {leader/popular faction, ie House Artreides in Dune}

1. Charisma (General)

2. Trainer (General)

3. Admiral (Space)

4. Population growth (Palace)

5. Citizen defense (Palace)

Red {military faction, martial}

1. Jump troops (Captain)

2. Heavy troop (military tech)

3. Tactics (General

4. Strategy (General)

5. Bazooka troops (captain)

Yellow {Religious faction}

1. Fanatic (captain)

2. food bonus (Palace)

3. Priest (tech)

4. Petitioner

5. Converter (Captain)

Green {spy & industrial faction ie House Harkonen in Dune}

1. Spy (tech)

2. Stealth (Captain)

3. Bonus energy (Palace)

4. bonus mines (Palace)

5. Forced labor (Palace)

Orange {trading faction}

1. Trader (tech)

2. bonus tax (palace)

3. builder (factory)

4. haggler (trade bonus guild)

5. Wealthy (income bonus)

(palace) skill used if noble is the planets governor and in palace.

(general) bonus skill given to each captain on world if noble is the assigned military General.

(captain) bonus given to each of the troops under nobles command if he is assigned as a captain.

(tech) bonus tech given, but can only produce/train the units/hardware if the the noble is in a university for Spy/trader/priest, or factory for heavy troop, and only in that university/factory and not another.

(space) bonus to all ships in a group.

Petitioner- this noble may demand the church ban/allow one tech. this tech may not be a common tech (eg spy, basic tank, priest, transport ship), but an uncommon to very rare tech. the effects are the same for all players (ie tech banned for all, tech allowed for all). the petition costs a small fee. The petitioner may at any stage change the petition (the fee will steadily grow). eg. petitioner banns the dreadnought tech, later she banns Shock Troops, when she does this, dreadnoughts tech becomes unbanned; later she petitions against a church ban on hover tanks, this tech becomes legal for all, and the old petition banning dreadnoughts is now lifted....etc

forced labor- each town hex generates one extra working unit (may only be used for labor and not military.

converter- has a chance of enlisting apposing units who's moral is low

builder- has a random chance of building a random unit in a factory. this unit is totally random regardless of the techs known. a certain amount of recourses will be used before the creation to 'experiment'. the creation may fail, then the resources are used regardless.

fanatic- units under this noble ignore all moral.

Citizen defense- the worker population resists in town/mines/wells. This resistance is limited (low moral), but will be very irritable for an invader and seriously slow an attack down.


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