Fairspace Development Update.
Fairspace has taken a wrong turn with development, Some of the graphics changes that were about to be launched were not worth the effort and I have decided to role back to a previous version.
I Am Removing:-
Bloom shader and post processing effects, Infact anything to do with FBO's are gone. Personally I think it looks better now.
A new update will be released before the end of the month, intentions are:-
Half the install size by using procedurally generated textures.
Greatly improved ground base rendering.
Improved planet rendering.
SDL for managing interface to OS ( allowing future Linux launches ).
More Advanced keyboard mapping and Controller support.
better rocket trails.
Development going well, Controller support is in and working.
Lots of tweaks to the rendering system.
Just finishing of the landscape rendering and I should be ready to launch real soon.
Okay, Basic FBO's are being put back in, I'm still leaving out the bloom shader and the super sampling. I'm much happier with the ground visuals, Unfortunately I think its still 2 weeks away before launch.
Sounds great mate. Looking forward to seeing the finished stuff.
Okay, Bloom is back in but done differently.
Landscape and environment rendering is improved.
Fog is much better.
I am now almost ready to launch the update, I just have to write procedurally generated skyboxes and I'm done.
lookign forward to it bob
Procedural skyboxes nearly done now, However I am going to redo the User Interface from scratch, I think its letting the side down. I am going to move the radar to the right side, Get rid of the right side panel and add its contents to the left hand side, which will change to a 3d pop on/off ad you switch modes, Energy /speed/hull and shields are moving back to the bottom of the screen and the enemy ship preview is switching from a flat 2d icon to a 3d spiny ship. Hopefully this will get people to play for a bit longer and not have them being put of by the UI, Which seems to be the main complaint.