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walterar
(@walterar)
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Joined: 7 years ago
Posts: 980
 

Thanks Geraldine, you are the Encyclopædia Britannica. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//ok.gi f"' class='bbc_emoticon' alt='' />

This is important information for modding.


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walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
 

"[background=rgb(33, 47, 58)]i've make a slightly variation on the model caribou"[/background]

If you need help to put it in MOD, count on me.


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s2odan
(@s2odan)
Captain Registered
Joined: 15 years ago
Posts: 1212
 

@ Geraldine, just an fyi <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' /> JohnJ actually coded the original Pioneer ships. As far as I know, Tom asked John to make them <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' /> Like the Sirius Interdictor (as you mentioned) Flowerfairy trader, Ladybird, the Walrus ect ect.

Quote:
i've make a slightly variation on the model caribou , and think remame this one to "Panther clipper" because for me it seem really like the old panther of Frontier .

so in this case we must put "David Braben" as modeler ? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

The Caribou used to be called the Panther Clipper, then I renamed it to the Panther Trader, intending to make another version which would be the Panther Clipper. Then when that didn't happen, someone renamed it to the Caribou.

And btw, I made the Caribou/Panther as my first model in Blender <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' /> Thats why it sucks <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />


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Geraldine
(@geraldine)
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Joined: 7 years ago
Posts: 3457
 

Thanks for that s2odan <img src="' http://spacesimcentral.com/forum/public/style_emoticons//good.gi f"' class='bbc_emoticon' alt='' /> , I wasn't sure if JJ had been involved from the very beginning with Tomm.


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Metamartian
(@metamartian)
Warrant Officer Registered
Joined: 13 years ago
Posts: 217
Topic starter  

i'm fairly certain that with each mod i have uploaded there is a read me listing the persons who contributed to that mod as best i knew at the time. also in each read me is the location of the authors txt so that all pioneer developers are covered in case of any mistakes, this also covers the original released basic ships which were then modified by gernot.

and if there is not, there will be after the sub models and overwriting lua's have been removed and the models reuploaded.


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s2odan
(@s2odan)
Captain Registered
Joined: 15 years ago
Posts: 1212
 
'Vuzz' wrote:

ok ok , so its no necessary to post my versus , waitin' about the real panther clipper <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

If you have made a modification go ahead and release it please <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' /> That ship needs some love <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />


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Marcel
(@marcel)
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Joined: 7 years ago
Posts: 1188
 

Thanks s2odan for the correction on the Ladybird. I didn't make the model. I just put the textures on it and had some suggestions about improving her performance. That thing couldn't even lift off from Earth from a rough landing and in combat it would just sit there. A police ship indeed. Come to think of it, I used to see a lot more pirates back in the days before she got her improved thrusters. Do you think maybe... <img src="' http://spacesimcentral.com/forum/public/style_emoticons//unsure.gi f"' class='bbc_emoticon' alt='' />


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Marcel
(@marcel)
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Joined: 7 years ago
Posts: 1188
 

Here's the ground stations in mod format. I've tried to follow the proper naming conventions, but feel free to rename it if you wish.

[attachment=1341:Buildings-GroundStations-Pioneer-a24-Marcel.zip]

[attachment=1340:ground station a24 mod.jpg]


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laarmen
(@laarmen)
Petty Officer Registered
Joined: 12 years ago
Posts: 17
 

Hello,

First of all, this is great stuff! I had no idea there was so much models out there, to be honest.

It would be a really good idea to specify the license. In the mainline dev repository, the code is licensed under the GPL-3+ license whereas the art assets are under CC-BY-SA v3. There's a whole mess of more-or-less open/free licenses out there, and I am sure our host would appreciate a clear stand-point on this, especially the redistributability stuff.


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Marcel
(@marcel)
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Joined: 7 years ago
Posts: 1188
 

That's a good point laarmen. You reminded me that I forgot to put in the credits for the textures I used. Thanks, I just fixed that. My contribution is free to use for any purpose, but it would be nice if you gave me credit for it. I don't know what license that would be because I always fall asleep while trying to read them. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />

OMG, this is post number 666 for me! (the devil made me say that.) <img src="' http://spacesimcentral.com/forum/public/style_emoticons//diablo.gi f"' class='bbc_emoticon' alt='' />

Speaking of the devil, Gernot made a mod of Vlastan's buildings that I really like. It re-sizes the windows to the proper scale. I renamed it to match the naming conventions as I understand them.

[attachment=1344:Buildings-VlastanWindowResize-Pioneer-a24-P66.zip]


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walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
 

@laarmen, welcome to the jungle. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//hi.gi f"' class='bbc_emoticon' alt='' /> What you see is just the tip of the iceberg.

I was poking around your fork, and saw the work with Equipment, and EquipSet. Got something actualized?

@Marcel, I think you forgot something inside the zip. Some things left over. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />


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Marcel
(@marcel)
Captain Registered
Joined: 7 years ago
Posts: 1188
 

You mean the .ds_store files? I didn't know what those were until now. I just renamed Gernot's mod and posted it. Thanks! We have a saying around here. 'The Devil's in the details'. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_twisted.gi f"' class='bbc_emoticon' alt='' />

Oh, and btw, I fixed it.

Then noticed that I left out the Mod Read Me.txt file and fixed it again. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_rolleyes.gi f"' class='bbc_emoticon' alt='' />


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walterar
(@walterar)
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Joined: 7 years ago
Posts: 980
 

In Buildings-GroundStations-Pioneer-a24-Marcel.zip

There is a folder "stations" duplicate outside of the folder "models" Anyway, it works ok. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//drinks.gi f"' class='bbc_emoticon' alt='' />

The mod gernot on vlastan is very good. They have "the touch" p66 <img src="' http://spacesimcentral.com/forum/public/style_emoticons//clapping.gi f"' class='bbc_emoticon' alt='' />

OK to DS_Store, are everywhere. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//big_boss.gi f"' class='bbc_emoticon' alt='' />


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Marcel
(@marcel)
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Joined: 7 years ago
Posts: 1188
 

<img src="' http://spacesimcentral.com/forum/public/style_emoticons//unsure.gi f"' class='bbc_emoticon' alt='' /> That's odd, I can't find it anywhere, not even in the original file. I just downloaded the one I re-posted and it's not in there now. Anyway, thanks for the feedback. I agree, p66 was great. I miss him. I just wanted to make sure that everyone had the opportunity to use this mod.


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Geraldine
(@geraldine)
Rear Admiral Registered
Joined: 7 years ago
Posts: 3457
 
'Marcel' wrote:
I agree, p66 was great. I miss him.

<img src="' http://spacesimcentral.com/forum/public/style_emoticons//blink.pn g"' class='bbc_emoticon' alt='' /> What!?! Where has he gone?


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Marcel
(@marcel)
Captain Registered
Joined: 7 years ago
Posts: 1188
 

I thought you knew. He told me he stopped working on Pioneer because of creative differences and personality conflicts. I'm hoping he'll change his mind but he hasn't posted anything since. That's why the efforts to keep his models viable is so welcome.


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Geraldine
(@geraldine)
Rear Admiral Registered
Joined: 7 years ago
Posts: 3457
 

I am very sorry to hear that Marcel <img src="' http://spacesimcentral.com/forum/public/style_emoticons//sad.gi f"' class='bbc_emoticon' alt=':(' />

I too hope he changes his mind as the place is not the same without him. Even if he doesn't want to make anymore models, I will miss his posts.

Come back Gernot, even if it's only to say HI every now and then!!


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DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7867
 

Sorry for the late reply, I can setup automatic posting to a certain forum area for downloads/mods that are added to Pioneer. Currently the whole Pioneer download area is a mod/file repository so all of the files upload here would show up there. If we would like to make a bit more organized I would need to make another category (probably called 'Pioneer Mods') and have all mod files moved to it and keep Pioneer folder for Pioneer builds, utilities, and various other things that are needed. Now Potsmoke also had a download area where he stored his mods in the Pioneer area that he asked for is that what MetaMartian is doing is converting them and keeping them current? If so I can just rename this folder and move or delete what is needed.

But if everything works right I would create a sub-forum for Pioneer called Pioneer Mods and just tell the download manager that any new files (old files shouldn't get re-posted) added to the download area would have a post created for it, so anything that you put in the description and screenshots should show up in the post that is created. I can create something for you in a few minutes if you wanted to try it out to see if you like the way it works. What should be nice about the posts is that as long as there is some thought to the title name it should be easy to navigate and links back to the download area to the file is provided in the post.

Just let me know and I can work on getting this in place for you, and advise on any possible cleanup of the download area, because unused files take space and should be removed if out dated or not usable by current build of Pioneer.


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walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
 

Hello DarkOne. We are still adjusting some things.

I want to see this draft model readme.txt (to include to the MODs) and correct it as you see fit. Probably will have, also, language errors.

If anyone has a better idea, please add, delete, or correct.

readme.txt


BigC-OrbitStation-p66-PioneerA25-waV2.zip

Orbital station by Gernot (p66) based on the original BigCrappy by Tom Morton.

This is an unofficial modification for the Alpha-25 Pioneer Space Sim

See property rights in pioneer/COPYING.txt and pioneer/models.COPYING.txt

Just drop the zip (without decompressing) in your folder

Windows: you-user/My Documents/pioneer/mods

Linux: you-user/.pioneer/mods

OSX: ?? Help, @Philbywhizz <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

For further instructions see: https://github.com/p...er/wiki/Modding


ChangesLog:

V1 Parabolic antennas were removed,

Adapting to Pioneer MOD system,

and Packaging MOD by Marcel ( http://spacesimcentral.com/ )

V2 Removed remaining traces of antennas and switched tex2.png by tex2Uruboros.png,

Removed unnecessary spaces at beginning, end, and between the lines,

Normalized tab width to 2,

and re-Packaging by walterar <walterar2@gmail.com>


* File name = BigC-OrbitStation-p66-PioneerA25-waV2.zip

* File name convention:

* BigC-OrbitStation = Short description for model

* p66 = Identify the author

* PioneerA25 = For Alpha 25 version of Pioneer

* wa = Identify the packer.

* V2 = Revision 2


Optional:

* File list of models and sub-model content in the pack:

big_c

* File list of png files (textures) content in the pack:

hull.png

pan1.png

station_wins_0.png

station_wins_1.png

station_wins_2.png

tex2Uruboros.png

* File list of others files:

BigC-OrbitStat.lua

readme.txt


Thanks!

@Metamartian; you are working, or have you forsaken us? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//scout_en.gi f"' class='bbc_emoticon' alt='' />


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eran100
(@eran100)
Petty Officer Registered
Joined: 12 years ago
Posts: 43
 

how do i install mods?


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eran100
(@eran100)
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Joined: 12 years ago
Posts: 43
 

the control panel is a little bit glitchy, but better then nothing


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walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
 

[background=rgb(33, 47, 58)]"how do i install mods?"[/background]

On what operating system?


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walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
 

"[background=rgb(33, 47, 58)]the control panel is a little bit glitchy, but better then nothing"[/background]

What control panel?


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eran100
(@eran100)
Petty Officer Registered
Joined: 12 years ago
Posts: 43
 

there isent a mod that does in the front view a like control panel?


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walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
 

"[background=rgb(33, 47, 58)]there isent a mod that does in the front view a like control panel?"[/background]

Where?


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