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Work in Progress
Historial:
24/12/2012
If this is your first contact with Scout+, i advise you to read the whole thread. Is the best "manual" so far. You will not regret. And... is free. 🙂
It is a "big mod" that includes my best work in LUA modules, and the best model ships and space stations (according to my taste), made ​​by @ potsmoke66 (Gernot), @ Marcel, @ Vuzz, and of course, those who collaborate in the development and construction of the core of Pioneer and make this possible.
All work was inspired by the failed "SCOUT" whose history can be viewed here:
http://spacesimcentral.com/forum/topic/2278-unclebobs-mission-ideas/page__hl__uncle#entry22332
https://github.com/pioneerspacesim/pioneer/pull/779
https://github.com/pioneerspacesim/pioneer/pull/1348
https://github.com/pioneerspacesim/pioneer/issues/1587
Totally rewritten, differences and additions are:
No errors. I hope
@ Walterar - Thankyou & Merry Xmas!
Also can you check link for Pioneer-Scout-Plus-light.zip only modules - maybe problem? I try to download but...
Edit: It's okay now, Just got file 🙂
For this time of year there are always problems with the networks. That's why the release came forward a few hours.
walterar,
that's very original! Thanks a lot.
I see you got a photo-itis in your first video 🙂
XenonS
Thanks Xenons. I have not finished but ... is alive!
walterar... this is a great job!
looks like you really got into it...
The latest "nightly" introduced many changes and improvements in many aspects. One is in the code of coupling, is much improved but it still lacking polishing some things. The unintended effect of this is that, for now, have stopped working space stations, orbital and surface made ​​by Marcel, and Gernot, included in my full mod. The solution should be simple and will be surely everything working shortly. By the time I removed the full version now because the stations just do not work.
The latest "nightly" introduced many changes and improvements in many aspects. One is in the code of coupling, is much improved but it still lacking polishing some things. The unintended effect of this is that, for now, have stopped working space stations, orbital and surface made ​​by Marcel, and Gernot, included in my full mod. The solution should be simple and will be surely everything working shortly. By the time I removed the full version now because the stations just do not work.
I guess you have found this by now, but this is probably because autopilot-v3 (#1812) uses a few extra values for docking. These have to be added to the station model info table:
parking_distance: this is the distance along the station's axis of rotation from the station to parked ships
parking_gap_size: this is the distance between parked ships
ship_launch_stage: at the end of this stage, the ship is launched (onShipUndock event is queued, ship thrusters fire, etc)
In the default stations, parking_distance has been set to 5000 (metres), and parking_gap_size has been set to values between 500 and 2000 metres.
ship_launch_stage should be set to match the launching animation. For open air ground stations, which have no launching animation, it can be set to 0, but check the current station models (e.g., nice_spacestation model in data/lmrmodels/spacestations.lua) to see how it's used there.
John B
when a mod need to modify something on the models its cool for the modelers to find this sort of info in changelog .
(it's not a critic , just a sugestion ^^)
You're right, I should have included a note about that in the changelog, I do normally. I'll add one later today.
John B
Vuzz Hi, I was watching that changed the coupling system and the error message does not give any information. I have no time to see it now because I'm so behind on Scout, but I think you should work from the beginning with the new spacestations.lua and not trying to fix the old. They changed many things for the better, I think, and adapt to these changes is hard.
Anyway we have time, version Alpha 30 is released on January 11, I think.
"i have two another statics ships : the battleship and the galactic yacht . "
Show it, show it.
Glad to hear you've solved the problem with a30 models.
Awesome stuff. Sol Command has made some amazing ships!
That galactic yacht looks cool too, I don't think I've seen that before, although it reminds me of a Boron ship from X3.
Feel free to edit the wiki to make it clearer.
@robn
I think this task takes someone who understands the "mod Pioneer system" and, also, has a solid understanding of the English language.
Vuzz. I'm so late with this. I already found the solution and I am testing. Tomorrow will see.
Let's create a new thread to work on Mods.