Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Things related to Scout+

Page 1 / 9
(@walterar)
Prominent Member
Just this, for now.

 

Now I sleep. Good night.  :alcoholic:

Quote
Topic starter Posted : January 31, 2014 17:06
(@niankosensei)
Trusted Member

Thanks for all your work Walterar, you have do really a great work with all the changes of this month.

 

Is not possible have a mod without building and ships and with assassination and jousting missions ?

 

How i can remove autostart procedure when leaving station ?

 

Edit: tell me if you need help to add tag_landing or shields to yours ships

ReplyQuote
Posted : February 1, 2014 02:24
(@walterar)
Prominent Member

Hi NiankoSensei

 

I'm hoping the Pioneer Engine allows to assign a different type of buildings for each faction or system. The area "Factions" is handled by fluffyfreak. Meanwhile it would be great to see a style futuristic buildings. We are in the year 3200. I live in a building very similar to those seen in Pioneer and I feel uncomfortable watching them on Phobos.

 

Can also define types of ships for each faction. I must be prepared for when that happens. 

 

Regarding the module Assassination, I'm rewriting. Has unacceptable faults. Example: To find out the exact date and time they take off the victim, must be psychic or magician. 

 

The automatic takeoff is deactivated by pressing F5 immediately after takeoff.

 

Anyway the answer is yes, we can make mods for what you want .

 

Upon the suggestion of fluffyfreak, I posted the complete sources of Pioneer Scout+ Full here: https://github.com/walterar/pioneer-sp.git   Clone, compile and try it. It good.

 

I will accept your help to update models Gernot. Apparently he has no interest.  :pioneer:

ReplyQuote
Topic starter Posted : February 1, 2014 07:55
(@niankosensei)
Trusted Member

try this [attachment=2502:adder.zip] i have uploaded only changed files

 

if you want i can add tag_gunmount and tag_view

ReplyQuote
Posted : February 1, 2014 09:13
(@walterar)
Prominent Member

testing

ReplyQuote
Topic starter Posted : February 1, 2014 09:29
(@walterar)
Prominent Member
Perfect, improved combat experience! 

 

Adder-shield.png

 

In your station I'm using a starport_docking.dae dated 29/09/2013 with no problems for docking. With the new, not end of coupling. You could compile Scout? Try docking with Adder on Phobos, with the last starport_docking.dae and see the problem.
ReplyQuote
Topic starter Posted : February 1, 2014 10:11
(@niankosensei)
Trusted Member

The only differences from old starpot docking to new is the collision height, the old one is ~1m up the surface and the new is perfect to 60m 40m like surface, for fix all problems fluffyfreak have added tag_landing  #2695  and other than shield i'm adding this tag to yours ships, you have try with that adder ?

ReplyQuote
Posted : February 1, 2014 10:29
(@walterar)
Prominent Member

I leave it in your hands. You're the expert on this.  :fan:

ReplyQuote
Topic starter Posted : February 1, 2014 10:40
(@styggron)
Estimable Member

Hello Walterar

 

I just tried G14 with Pioneer 1/2/2014 (1st Feb).

It is FANTASTIC !!!!!!!!!! Absolutely AMAZING.................. thank you thankyou thankyou thankyou !

 

You are WONDERFUL !!! This is just amazing !

ReplyQuote
Posted : February 2, 2014 00:27
(@niankosensei)
Trusted Member

Updated ships with shield and tag_landing (no textures) here the only problem with intershuttle becouse modelviewer crash with shield mesh (but i don't have try ingame)

ReplyQuote
Posted : February 2, 2014 08:41
(@walterar)
Prominent Member

Apparently they were fantastic. The only problem I found so far is that you turn off one of the two engines CobraMk3. Must be silly because I tried the previous lod2_body.dae and reappeared. Now I will try the docking.

ReplyQuote
Topic starter Posted : February 2, 2014 11:55
(@walterar)
Prominent Member

No, the Adder docking is not completed with new starport_docking.dae.

ReplyQuote
Topic starter Posted : February 2, 2014 13:14
(@sapog662)
Estimable Member

If they want to kill me, I wanna scream SOS. Or call the police? Please make it for the script.)))

ReplyQuote
Posted : February 2, 2014 18:24
(@walterar)
Prominent Member

Hi sapog662  :hi:  

 

No faster than light in Pioneer "radio" communications. You could implement some kind of mini-drone capabilities hyperspace jump. Anyway, the help would be late for sure. Moreover, communications are unidirectional, that is, you can receive a message but no way, now, to answer. We need more support from c-dev for these things, but everything comes.

 

For now it is best to bring, just in case, a couple of Naval missiles. Makes a lot of noise and destroys everything nearby. You've tried the?   :spiteful:

 

Another thing. You've done some modification in translation to Russian Scout with the new UI? Remember to send it for inclusion in the next release.

 

:scout:

ReplyQuote
Topic starter Posted : February 3, 2014 07:09
(@niankosensei)
Trusted Member

No, the Adder docking is not completed with new starport_docking.dae.

 

Probably for fix all those ship is better remake them in dae format, i don't know old object system and probably they give some problems with the new landing system, when i have time i try to watch the adder, is better if you have sources files

ReplyQuote
Posted : February 4, 2014 10:59
(@walterar)
Prominent Member
The new Pioneer coupling system is malfunctioning. I just found two  Wave,  stuck in @fluffyfreak station, too. 

wave-stuck-in-fluffyfreak-station.png

 

The funny is the "lack of respect" of the Constrictor.

constrictor-wave-stuck-in-fluffyfreak-st

ReplyQuote
Topic starter Posted : February 4, 2014 12:04
(@fluffyfreak)
Noble Member

A bug?

ReplyQuote
Posted : February 5, 2014 11:38
(@walterar)
Prominent Member

@fluffyfreak

It is an old problem, previously solved by adjusting the height of the mesh docking in the lua file. This adjustment was always critical, things are not the same when time is accelerated. What surprised me was a stuck Wave on your station.

ReplyQuote
Topic starter Posted : February 6, 2014 02:23
(@walterar)
Prominent Member

Finally, it will be an option. :preved:  But you'll pay for it. :mail:

hydrogen-water.png

ReplyQuote
Topic starter Posted : February 11, 2014 08:50
(@walterar)
Prominent Member

I'm thinking of doing a propellant using Scotch instead of water. It can also be Vodka, or ... any suggestions? :drinks:

ReplyQuote
Topic starter Posted : February 12, 2014 10:31
Cody
 Cody
(@cody)
Noble Member

I'm thinking of doing a propellant using Scotch instead of water. It can also be Vodka, or ... any suggestions?

 

Raki?

ReplyQuote
Posted : February 12, 2014 10:38
(@walterar)
Prominent Member

I have to try that, looks like a good propellant. :mail:

ReplyQuote
Topic starter Posted : February 12, 2014 10:53
(@marcel)
Noble Member

Anything but beer. I want to drink the beer.

ReplyQuote
Posted : February 13, 2014 02:14
(@walterar)
Prominent Member

Mmm ... better leave it with water or hydrogen.  Or the drunk pilots are drunk all the fuel.

ReplyQuote
Topic starter Posted : February 13, 2014 07:22
(@bajuk)
Active Member

When accesing detail map of the system game crashes with this error:

[attachment=2521:pioneer crash.JPG]

ReplyQuote
Posted : February 15, 2014 01:53
Page 1 / 9