In the future it might be worth our while to make Pioneer more accessible to mods, e.g. by putting all game data in a formatted text file to be read by the program on startup. This would allow players to make changes without having to deal with the complexities of programming or compiling the source. Dwarf Fortress and Oolite are examples of games that do this, and both have a very active modding community as a result.
But the first priority is building enough of a game to make mods around. 🙂
That's always been the plan, and is the whole reason the script API exists. Over time more and more of the engine will be exposed to scripts including equipment and cargo.
I'm absolutely exhausted after reading that lot...