Can't find my old usb completion pro joystick, which I think would work really well give the Elite like fight style, but the game could really use a radar.
I have found it very hard to hit the police ship even after turning all the option down with the keyboard.
Rebel Galaxy 2 for my money has the best joypad support and Flight of Nova has very good joypad support, check out the demo if it's still up.
Ok I have pushed controller support! It suits xbox/steam deck. Based it on Rebel Galaxy but realise just now everyone meant Rebel Galaxy Outlaw lol. I want to enable remapping support in a later release or at least multiple layout profiles. Learning all the time
I see the game has been released on steam, congrats and I guess you are going to be busy for the next few months. 👍
I see the game has been released on steam, congrats and I guess you are going to be busy for the next few months. 👍
Thank you. I hope people like it. Really want it to be a focused game -- wham bam thank-you ma'am type of thing. Tell a story, deliver a good time, get out. That kind of Blake's 7 / Hitchhiker's Guide To the Galaxy spirit.
First week went well. Have done a big patch with lots of balance update and fixes. Gamepad support is a bit weak... my first two attempts at allowing remapping I had to pull because they were so flaky.
Just bought it, and I am going to give it a try, this week!!! Are you going to implement any rudder controls?
I will also try to remap controls, with Xoutput ( https://github.com/csutorasa/XOutput) or Joystick Gremlin ( https://whitemagic.github.io/JoystickGremlin/)
Awesome! I have a new version coming in the next few days with big targeting improvements. Space games are hard to make haha
Are you going to implement any rudder controls?
What's a game with good rudder control? Always lookin' for inspiration
@classyk OK!! I like the visuals of the game, but I think that need to implement better gamepad/joystick controls. This is an area of the game that needs a lot of work!!!!
@classyk OK!! I like the visuals of the game, but I think that need to implement better gamepad/joystick controls. This is an area of the game that needs a lot of work!!!!
I'm working on it haha. It's frustrating seeing the gap between what I was trying to do and what people are feeling but we'll get there. Space games have moved on since the 1980s and that's good
@captainkal I have pushed a new version that completely reworks the underlying flight model. It's a lot more modern now.
I will give it a try this week !!! Thanks!!!