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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Crew.

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(@celticfang)
Trusted Member

Which I was doing (which I don't consider gaming, it happens in the real world too with turnover in any job)

 

Trying it again now and landed a 45 engineer, 60 navigation, 50 sensors and 50 piloting within 40 mins of starting (real time)

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Posted : January 27, 2013 00:15
(@brianetta)
Prominent Member

Clearly there's a balance issue to address here.

...if you game the system by hiring and then promptly firing unskilled crew.

By promptly, I mean within seconds. There's a limit of 15 crew adverts at a time, and once you hire some of them others can show up, in very busy systems. The lowest aspirants (with $10 weekly wage) won't show up there again if you fire them. Too traumatised by you.

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Topic starter Posted : January 27, 2013 06:59
(@sapog662)
Estimable Member

A very good idea. But I have this script killed the game. When hiring a crew member, for payment of money, the game killed - red Windows error.(

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Posted : January 27, 2013 08:03
(@walterar)
Prominent Member

Try this Crew.zip  (Pioneer System Mod.)

 

only with this  http://sourceforge.net/projects/pioneerspacesim/files/nightly/pioneer-e587dea-win32.7z/download  (Or equivalent version in other OS)

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Posted : January 27, 2013 08:26
(@brianetta)
Prominent Member

Interesting. What did the error say?

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Topic starter Posted : January 27, 2013 12:28
(@celticfang)
Trusted Member

Clearly there's a balance issue to address here.

By promptly, I mean within seconds. There's a limit of 15 crew adverts at a time, and once you hire some of them others can show up, in very busy systems. The lowest aspirants (with $10 weekly wage) won't show up there again if you fire them. Too traumatised by you.

 

There is.

Oh and saving the game breaks it with an LUA error.

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Posted : January 28, 2013 02:27
(@brianetta)
Prominent Member

I need more than that. What does the error say?

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Topic starter Posted : January 28, 2013 02:51
(@brianetta)
Prominent Member

OK, the first error looks like you saved the game but a ship had ceased to exist. Clearly, I need to explicitly check for that. That was useful, thanks.

The second error is probably something stupid that I did, although (obviously) I don't know what, yet...

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Topic starter Posted : February 1, 2013 12:47
(@brianetta)
Prominent Member

I'm having trouble with the second error (the hyperspace one). Can you check something for me - in your F3 screen, in the crew tab, try to give your crew an order. If it crashes there, then I suspect you don't have all the scripts in the right place.

Good news, though - the latest nightly has Crew in it, ready to play.

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Topic starter Posted : February 1, 2013 12:57
(@brianetta)
Prominent Member

That third error is from some other script, not one that we wrote. Pioneer does not come with a script named "ChangeOfEnrolls.lua".

The number of crew you have doesn't matter. You can still give orders to your crew; they just won't get carried out. The additional tab does not appear or disappear when you hire people, it's always there. If you don't have it, it's because you have an old version of the UI script.

I don't think you have all of the Crew scripts installed properly.

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Topic starter Posted : February 1, 2013 14:27
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