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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[Sticky] Issue tracker now available

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 Stas
(@stas)
Active Member

201305.58-linux32 - bad archive?

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Posted : May 9, 2013 14:48
 robn
(@robn)
Noble Member

201305.58-linux32 - bad archive?

It was truncated during upload for some reason. I'm uploading it again right now.

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Topic starter Posted : May 9, 2013 15:47
Geraldine
(@geraldine)
Famed Member

Hi folks

Had a bug report on ModDB about the search function in the Windows 20135.87 build. System Gliese 393 ( location 1,2,0 ) wouldn't lock on after using the search. Cant say I have encountered this bug myself. More details (and my replys) in the comments below the downloads.

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Posted : May 16, 2013 11:06
(@devinjam)
Eminent Member

was playing a game for a while and enjoying then it kept crashing again and again. i got the game saved and it crashs at the same spot. as i have a crew member land for me.

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Posted : August 19, 2013 16:37
 Vuzz
(@vuzz)
Reputable Member

Don't think if it's really a bug 

 

On the last release Pioneer-20140223-win32, the dots in scanner seem too big 

 

i found also the same problem in the extended view ( view of factions) in galaxy map .

 

see :

 

818125screenshot20140225201919.png

 

899387screenshot20140225201936.png

 

 

At the max dezoom it's really unreadable

 

 

 

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Posted : February 25, 2014 10:37
 lwho
(@lwho)
Eminent Member

This is not happening for me (Ubuntu 12.04.4, 64 Bits, self-compiled). I tried both tag 20140223 and current master (6e38538d9f03).

 

I guess, it's related to your OpenGL configuration . You should probably open an issue and attach your opengl.txt and output.txt there.

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Posted : February 25, 2014 11:13
spaceship-buran
(@spaceship-buran)
Eminent Member

Huh, seems like this space station claimed by the Spartak fans...

Π‘ ΡƒΠ²Π°ΠΆΠ΅Π½ΠΈΠ΅ΠΌ / With respect
spaceship-buran

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Posted : October 10, 2022 15:05
(@lucmorizur)
Active Member

Hi;

I'm playing Pioneer version 20230621 on an Acer Aspire V3-575G (64 bits) with Ubuntu Studio 22.04.3 LTS (Jammy; Linux 5.19.0-1027-lowlatency #28~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Wed Jun 7 12:55:32 UTC 20 x86_64 x86_64 x86_64 GNU/Linux; Qt 5.15.3; KDE 5.92.0; kf5-config 1.0; plasmashell 5.24.7; X.Org X Server 1.21.1.4) .

Β 

A few weeks ago, I noticed that, when quitting a game having let's say 87 tons of Hβ‚‚ as cargo, I was having 0 ton when taking back this game. But I was having also 0 ton of capacity, just as if the 87 tons were still there but not reachable. Or as if the capacity of my ship had disappeared.

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Does that ring any bell?

Β 

Many thanks for Pioneer, and success for developpement! Feel free to ask for any precision, screenshots, logs...

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Posted : November 29, 2023 05:47
impaktor
(@impaktor)
Pioneer Moderator

@lucmorizur Could you please have a look at our Changelog.txt and see if the bug has been fixed since your release? (It perhaps sounds familiar, but we've had bugs regarding save/load, and also cargo but not sure if it's the same as yours or when that was.)

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Posted : December 3, 2023 07:41
(@lucmorizur)
Active Member

Many thanks @impaktor for your fast answer.

Well maybe the fixes "empty accessory files used to reduce facegen accessory spawn chance (#5558)" in March 2023 or"ship info screen showing wrong cargo capacity and usage (#5557)" in October 2023, are related to the issue I met? So I compiled the December version (20231205 so is it told in the starting screen now), I'll play, and let you know. Usually I prefer waiting for realeased versions as β€” and it is again the case now β€” new versions can't support old game files, and you have to start a new game from zero.

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Anyway I'm trying and will tell you. Talk to you soon!

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Posted : December 5, 2023 15:51
(@lucmorizur)
Active Member

Er, sorry, unfortunately this version (20231205 (8d54d5011)) is somehow not playable: ships can't land on spaceports 😕: they continue through the floor of the spaceport, until finally landing on the ground of the planet, below the floor of the spaceport. It is the case directly with the Sinonatrix when starting on Mars, as well as with the Xylophis when starting on Barnard's Star: you do absolutely no action else than taking off, and land back on the station (well, as for Xylophis on Barnard's Star, you have to travel to the nearest spacesport, as you're beginning in a station β€” which by the way don't show the same issue: it is possible to dock in stations), you pass through the spaceport floor.

Β 

I have kept my previous version (February 2023), so I'll make my best to give more precise information about the bug I described at first (cargo disappearing between saves), mainly so to confirm (or not) it has been fixed in current version on Github.

Β 

Many thanks and congratulations for your programming time 😊🙏!

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Posted : December 5, 2023 17:08
impaktor
(@impaktor)
Pioneer Moderator

new versions can't support old game files

Gliese852 (pioneer c++ developer) just announced this morning he got his save-restoration work to restore all fields, so hopefully we will soon-ish have ability to restore save files from old save versions. (That is why we have a new "New Game" menu, it's a step towards his goal of save-file restoration between breaking version changes.).

ships can't land on spaceports

This must be a new bug, we'll look into it. Best is to report it on the issue tracker, if you have a github account, as devs only check this forum every now and then.

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Posted : December 6, 2023 04:51
impaktor
(@impaktor)
Pioneer Moderator

@lucmorizur Your issue with failing collision detection probably indicates you need to recompile/delete your model files (*.sgm). Found in data/models/* (are you on windows or linux?). If you have a system wide installation on linux, make sure they're not hiding in /usr/share/pioneer/data

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Also note: you can always dowload build artifacts from github, whith correct sgm files compiled, like this current work in progress / branch on Atmospheric Reyleigh scattering (might require login):

https://github.com/pioneerspacesim/pioneer/actions/runs/7103327217

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Posted : December 7, 2023 04:24
(@lucmorizur)
Active Member

Many thanks @impaktor for your answers.

Posted by: @impaktor

new versions can't support old game files

Gliese852 (pioneer c++ developer) just announced this morning he got his save-restoration work to restore all fields, so hopefully we will soon-ish have ability to restore save files from old save versions. (That is why we have a new "New Game" menu, it's a step towards his goal of save-file restoration between breaking version changes.).

Great! this is wonderful news. Congratulations Gliese852 !

ships can't land on spaceports

This must be a new bug, we'll look into it. Best is to report it on the issue tracker, if you have a github account, as devs only check this forum every now and then.

Yes I have a Github account, I'll report the bug.

@lucmorizur Your issue with failing collision detection probably indicates you need to recompile/delete your model files (*.sgm). Found in data/models/* (are you on windows or linux?). If you have a system wide installation on linux, make sure they're not hiding in /usr/share/pioneer/data

Β 

Also note: you can always dowload build artifacts from github, whith correct sgm files compiled, like this current work in progress / branch on Atmospheric Reyleigh scattering (might require login):

https://github.com/pioneerspacesim/pioneer/actions/runs/7103327217

OK, I'll try to download these .sgm files, as I didn't find the files you're talking about:

2023.12.08 06:46:40 root@LGS1:~ # find / -iname "*.sgm" -type f
/usr/share/sgml/OpenJade/unicode/demo.sgm
/usr/share/doc/openjade/demo.sgm
/usr/share/doc/texlive-doc/otherformats/jadetex/base/demo.sgm
find: β€˜/tmp/.mount_appima9fyKpA’: Permission non accordΓ©e
find: β€˜/tmp/.mount_appimaqbSoby’: Permission non accordΓ©e
find: β€˜/NAS’: Permission non accordΓ©e
find: β€˜/proc/3315/task/3315/net’: Argument invalide
find: β€˜/proc/3315/net’: Argument invalide
find: β€˜/run/user/1000/doc’: Permission non accordΓ©e
find: β€˜/run/user/1000/gvfs’: Permission non accordΓ©e
2023.12.08 07:50:54 root@LGS1:~ #

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This post was modified 2 years ago 3 times by LucMorizur
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Posted : December 8, 2023 03:32
impaktor
(@impaktor)
Pioneer Moderator

@lucmorizur Note: the *sgm files are only an issue if they: Exist AND are of incompatible version with the game. If you don't have any you don't need to download any.

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(They just speed up game start, we used to auto-compile them if missing when first starting pioneer, but now you need to explicitly compile them if you want them, when building from source. If dowloading our build artifacts the model source files have been replaced with only *.sgm files).

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Posted : December 8, 2023 07:11
(@lucmorizur)
Active Member

Hi; sorry for very late reply. But I downloaded files and was unfortunately unable to test and post a proper bug notification message, as I had another bug preventing to test.

Filed new bug description in GitHub.

Β 

Happy new year by the way 😉!

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Posted : January 2, 2024 14:48
impaktor
(@impaktor)
Pioneer Moderator

@lucmorizur Regarding ships not being able to land/collide with space port, it's now/soon fixed: https://github.com/pioneerspacesim/pioneer/pull/5720

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Posted : January 20, 2024 16:42
(@lucmorizur)
Active Member

Many thanks @impaktorΒ 

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Posted : January 21, 2024 19:52
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