Notifications
Clear all

Nightly builds

Page 12 / 14

Skodyn
(@skodyn)
Senior Chief Registered
Joined: 12 years ago
Posts: 53
 
'Adie123' wrote:

Inmi (sector: -6, 2, 88) [small asteroid]... Couldnt dock at clements station and could fly through asteroid.

I just tried this on pioneer-d90d5d8-win32 and had no problems docking and I died on hitting the asteroid.

Which alpha build are you using and which ship, and how much fuel equipment and cargo.

Try it a few times, if your still having problems you could open a new issue here- https://github.com/p...desc&state=open

Check the info for reporting bugs and opening new issues here- http://spacesimcentral.com/forum/topic/1809-issue-tracker-now-available/


ReplyQuote
robn
 robn
(@robn)
Captain Registered
Joined: 13 years ago
Posts: 1035
Topic starter  

Alpha 26 is in freeze and the first builds are up. If you only test one build each month, these are the ones that would help the most!

https://twitter.com/pioneerspacesim/status/244620877721899008


ReplyQuote
Marcel
(@marcel)
Captain Registered
Joined: 7 years ago
Posts: 1188
 

One thing I noticed (and it was also true in f313419-win32) is that the squadsigns have disappeared in the Eagles,

[attachment=1399:screenshot-20120909-074224.png]

[attachment=1400:screenshot-20120909-074234.png]

but for me it's more than made up for by the way that things display through the windows of the tower! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gi f"' class='bbc_emoticon' alt='' />

[attachment=1402:screenshot-20120909-093218.png]


ReplyQuote
 Anonymous
Joined: 54 years ago
Posts: 0
 
'Marcel' wrote:

One thing I noticed (and it was also true in f313419-win32) is that the squadsigns have disappeared in the Eagles,

I just noticed that myself. Bug was introduced with #1069. I've just (less than 10 minutes ago) submitted a fix: #1496.

John B


ReplyQuote
autumnlover
(@autumnlover)
Petty Officer Registered
Joined: 12 years ago
Posts: 10
 

alpha26 freeze - and still no atmospheric pressure on gas giants <img src="' http://spacesimcentral.com/forum/public/style_emoticons//sad.gi f"' class='bbc_emoticon' alt=':(' />


ReplyQuote
fluffyfreak
(@fluffyfreak)
Captain Registered
Joined: 7 years ago
Posts: 1306
 
'autumnlover' wrote:

alpha26 freeze - and still no atmospheric pressure on gas giants <img src="' http://spacesimcentral.com/forum/public/style_emoticons//sad.gi f"' class='bbc_emoticon' alt=':(' />

I couldn't find an issue on the bug tracker that said it was a problem, that might be because GitHub's issue tracker search seems to not be working too well today, or it might not be on there. if it's not on there then it tend to slip peoples mind - they forget.

EDIT - link to the Pioneer GitHub issue tracker


ReplyQuote
robn
 robn
(@robn)
Captain Registered
Joined: 13 years ago
Posts: 1035
Topic starter  

As far as I can see there's nothing on the tracker, and I don't recall ever hearing about this. Please open an issue.


ReplyQuote
 Anonymous
Joined: 54 years ago
Posts: 0
 

I've just uploaded a new OSX binary for pioneer.

https://twitter.com/...390510566711296

For those who have OSX, would you mind giving this one a test (in particular those who are running < 10.7) as I've recently updated my toolchain and a few libraries have also been updated.

Thanks.


ReplyQuote
robn
 robn
(@robn)
Captain Registered
Joined: 13 years ago
Posts: 1035
Topic starter  

2 October - 50c1ace

This is the first build with support for customisable factions. Its very rudimentary and highly experimental at this stange, mostly because we're not sure what a faction system should look like. Kudos to Fluffyfreak for writing the code and driving it through. Now give us feedback and tell us how it should work!

Freeze for alpha 27 will begin this Friday.


ReplyQuote
 Anonymous
Joined: 54 years ago
Posts: 0
 

Hello,

I have just tried nightly build pioneer-7dff708-linux64 and it seems like joystick input is broken. No reaction at all. Though on alpha28 it works just fine.

I know that it's dev build and stuff... but may be it will be helpful for you to track regressions.

Ubuntu 12.10 x64, Saitek X52.

Awesome game by the way! Eager to see it evolving.


ReplyQuote
 Anonymous
Joined: 54 years ago
Posts: 0
 
'Talklss' wrote:

I have just tried nightly build pioneer-7dff708-linux64 and it seems like joystick input is broken. No reaction at all. Though on alpha28 it works just fine.

Tracking this as issue 1755. Thanks for the bug report.

John B


ReplyQuote
robn
 robn
(@robn)
Captain Registered
Joined: 13 years ago
Posts: 1035
Topic starter  

Fixed in the latest dev build (3cc1ad9). Thanks again for the report!


ReplyQuote
 Anonymous
Joined: 54 years ago
Posts: 0
 
'robn' wrote:

Fixed in the latest dev build (3cc1ad9). Thanks again for the report!

Now that was fast...

Glad to help.


ReplyQuote
robn
 robn
(@robn)
Captain Registered
Joined: 13 years ago
Posts: 1035
Topic starter  

27 November - 1e7691d

The latest nightly has 103 factions and if you zoom waaay out with the sector view, you can see them:

JIUWB.png


ReplyQuote
Marcel
(@marcel)
Captain Registered
Joined: 7 years ago
Posts: 1188
 

103 factions and only 8 colors? Do you have a link to the info that tells us how to work with this? Btw, it's looking awesome!


ReplyQuote
robn
 robn
(@robn)
Captain Registered
Joined: 13 years ago
Posts: 1035
Topic starter  

Colours are randomly-generated, but yes, its a bit fiddly. When you scroll out if you have the info box enabled (which it is by default), it will change to have a set of toggles to show/hide specific factions.

We're still not entirely sure how useful this is, but its a start. Play with it and let us know what you think!


ReplyQuote
sapog662
(@sapog662)
Master Chief Registered
Joined: 12 years ago
Posts: 140
 
How can I check the build, if You don't give an EXE file? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//fie.gi f"' class='bbc_emoticon' alt='' />

ReplyQuote
robn
 robn
(@robn)
Captain Registered
Joined: 13 years ago
Posts: 1035
Topic starter  
'sapog662' wrote:

How can I check the build, if You don't give an EXE file? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//fie.gi f"' class='bbc_emoticon' alt='' />

Thanks for the heads-up. The Windows builds have been failing for a week and nobody noticed. I've just fixed things and there's a new build running, which should be uploaded in the next half hour.

I guess I should advertise the dev builds a bit more, since obviously nobody has tried one in at least week <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />


ReplyQuote
sapog662
(@sapog662)
Master Chief Registered
Joined: 12 years ago
Posts: 140
 

Thank you very much.


ReplyQuote
sapog662
(@sapog662)
Master Chief Registered
Joined: 12 years ago
Posts: 140
 

I highly suggest - with each new version of the game, make a new video. You can and titles with new opportunities for video.


ReplyQuote
skapusniak
(@skapusniak)
Crewman Registered
Joined: 11 years ago
Posts: 2
 
'Marcel' wrote:

103 factions and only 8 colors? Do you have a link to the info that tells us how to work with this? Btw, it's looking awesome!

You can only zoom out to ~175 light years distance from the centre of view, so it's the factions in the local region only. If you have automatic system selection on (the default) then clicking on a Faction home system label re-centres the view on that system. The usual controls rotate and scroll the view. Tab switches between the selection information panel, the new faction toggle panel, and hiding the panel.

data/factions/99_Autogenerate.lua is the script that builds the extra factions using the same Lua interface as the other factions. That Lua interface has been extended to allow you to specify mutliple government types per faction with weighting for type. You can also now select which Faction a system belongs to when making a custom system.


ReplyQuote
fluffyfreak
(@fluffyfreak)
Captain Registered
Joined: 7 years ago
Posts: 1306
 

@skapusniak

You know when I wrote the factions system I wasn't sure anyone was going to use it let alone extend it <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />

You've done an awesome job on extending it and making it worthwhile!

Andy


ReplyQuote
Brianetta
(@brianetta)
Commander Registered
Joined: 13 years ago
Posts: 863
 
'sapog662' wrote:

I highly suggest - with each new version of the game, make a new video. You can and titles with new opportunities for video.

There's a new dev build every single night. It's automatic. If you wanted to make a video each day, you could...


ReplyQuote
NeuralKernel
(@neuralkernel)
Warrant Officer Registered
Joined: 12 years ago
Posts: 262
 

The last few win32 versions I've grabbed have had ".map" files instead of executables... won't work in WINE and Vista just gives me some grief about C++ express :/

Not ready to get up to my elbows in my Vista partition... not the only thing that needs fixing... it's Vista after all <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />

Not particularly worried, but figured I'd mention it.


ReplyQuote
sapog662
(@sapog662)
Master Chief Registered
Joined: 12 years ago
Posts: 140
 

Take the most recent on twitter there is a exe. Very good algorithm landing on the planet. I want to ask to be in front of the http://spaceengine.org/ ... A lot of the universe. I'm sure You can too.


ReplyQuote
Page 12 / 14