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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Nightly builds

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(@skodyn)
Trusted Member
'Adie123' wrote:

Inmi (sector: -6, 2, 88) [small asteroid]... Couldnt dock at clements station and could fly through asteroid.

I just tried this on pioneer-d90d5d8-win32 and had no problems docking and I died on hitting the asteroid.

Which alpha build are you using and which ship, and how much fuel equipment and cargo.

Try it a few times, if your still having problems you could open a new issue here- https://github.com/p...desc&state=open

Check the info for reporting bugs and opening new issues here- http://spacesimcentral.com/forum/topic/1809-issue-tracker-now-available/

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Posted : August 20, 2012 04:23
 robn
(@robn)
Noble Member

Alpha 26 is in freeze and the first builds are up. If you only test one build each month, these are the ones that would help the most!

https://twitter.com/pioneerspacesim/status/244620877721899008

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Topic starter Posted : September 8, 2012 21:28
(@marcel)
Noble Member

One thing I noticed (and it was also true in f313419-win32) is that the squadsigns have disappeared in the Eagles,

[attachment=1399:screenshot-20120909-074224.png]

[attachment=1400:screenshot-20120909-074234.png]

but for me it's more than made up for by the way that things display through the windows of the tower! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gi f"' class='bbc_emoticon' alt=':biggrin:' />

[attachment=1402:screenshot-20120909-093218.png]

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Posted : September 9, 2012 07:09
(@Anonymous)
New Member
'Marcel' wrote:

One thing I noticed (and it was also true in f313419-win32) is that the squadsigns have disappeared in the Eagles,

I just noticed that myself. Bug was introduced with #1069. I've just (less than 10 minutes ago) submitted a fix: #1496.

John B

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Posted : September 9, 2012 07:48
(@autumnlover)
Active Member

alpha26 freeze - and still no atmospheric pressure on gas giants <img src="' http://spacesimcentral.com/forum/public/style_emoticons//sad.gi f"' class='bbc_emoticon' alt=':(' />

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Posted : September 11, 2012 22:46
(@fluffyfreak)
Noble Member
'autumnlover' wrote:

alpha26 freeze - and still no atmospheric pressure on gas giants <img src="' http://spacesimcentral.com/forum/public/style_emoticons//sad.gi f"' class='bbc_emoticon' alt=':(' />

I couldn't find an issue on the bug tracker that said it was a problem, that might be because GitHub's issue tracker search seems to not be working too well today, or it might not be on there. if it's not on there then it tend to slip peoples mind - they forget.

EDIT - link to the Pioneer GitHub issue tracker

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Posted : September 12, 2012 00:40
 robn
(@robn)
Noble Member

As far as I can see there's nothing on the tracker, and I don't recall ever hearing about this. Please open an issue.

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Topic starter Posted : September 12, 2012 01:43
(@Anonymous)
New Member

I've just uploaded a new OSX binary for pioneer.

https://twitter.com/...390510566711296

For those who have OSX, would you mind giving this one a test (in particular those who are running < 10.7) as I've recently updated my toolchain and a few libraries have also been updated.

Thanks.

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Posted : September 30, 2012 04:55
 robn
(@robn)
Noble Member

2 October - 50c1ace

This is the first build with support for customisable factions. Its very rudimentary and highly experimental at this stange, mostly because we're not sure what a faction system should look like. Kudos to Fluffyfreak for writing the code and driving it through. Now give us feedback and tell us how it should work!

Freeze for alpha 27 will begin this Friday.

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Topic starter Posted : October 1, 2012 15:20
(@Anonymous)
New Member

Hello,

I have just tried nightly build pioneer-7dff708-linux64 and it seems like joystick input is broken. No reaction at all. Though on alpha28 it works just fine.

I know that it's dev build and stuff... but may be it will be helpful for you to track regressions.

Ubuntu 12.10 x64, Saitek X52.

Awesome game by the way! Eager to see it evolving.

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Posted : November 24, 2012 10:10
(@Anonymous)
New Member
'Talklss' wrote:

I have just tried nightly build pioneer-7dff708-linux64 and it seems like joystick input is broken. No reaction at all. Though on alpha28 it works just fine.

Tracking this as issue 1755. Thanks for the bug report.

John B

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Posted : November 24, 2012 13:30
 robn
(@robn)
Noble Member

Fixed in the latest dev build (3cc1ad9). Thanks again for the report!

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Topic starter Posted : November 24, 2012 14:31
(@Anonymous)
New Member
'robn' wrote:

Fixed in the latest dev build (3cc1ad9). Thanks again for the report!

Now that was fast...

Glad to help.

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Posted : November 25, 2012 03:09
 robn
(@robn)
Noble Member

27 November - 1e7691d

The latest nightly has 103 factions and if you zoom waaay out with the sector view, you can see them:

JIUWB.png

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Topic starter Posted : November 26, 2012 13:01
(@marcel)
Noble Member

103 factions and only 8 colors? Do you have a link to the info that tells us how to work with this? Btw, it's looking awesome!

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Posted : November 26, 2012 17:29
 robn
(@robn)
Noble Member

Colours are randomly-generated, but yes, its a bit fiddly. When you scroll out if you have the info box enabled (which it is by default), it will change to have a set of toggles to show/hide specific factions.

We're still not entirely sure how useful this is, but its a start. Play with it and let us know what you think!

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Topic starter Posted : November 26, 2012 17:37
(@sapog662)
Estimable Member
How can I check the build, if You don't give an EXE file? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//fie.gi f"' class='bbc_emoticon' alt=':fie:' />
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Posted : November 27, 2012 01:45
 robn
(@robn)
Noble Member
'sapog662' wrote:

How can I check the build, if You don't give an EXE file? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//fie.gi f"' class='bbc_emoticon' alt=':fie:' />

Thanks for the heads-up. The Windows builds have been failing for a week and nobody noticed. I've just fixed things and there's a new build running, which should be uploaded in the next half hour.

I guess I should advertise the dev builds a bit more, since obviously nobody has tried one in at least week <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

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Topic starter Posted : November 27, 2012 02:48
(@sapog662)
Estimable Member

Thank you very much.

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Posted : November 27, 2012 02:52
(@sapog662)
Estimable Member

I highly suggest - with each new version of the game, make a new video. You can and titles with new opportunities for video.

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Posted : November 27, 2012 02:54
(@skapusniak)
New Member
'Marcel' wrote:

103 factions and only 8 colors? Do you have a link to the info that tells us how to work with this? Btw, it's looking awesome!

You can only zoom out to ~175 light years distance from the centre of view, so it's the factions in the local region only. If you have automatic system selection on (the default) then clicking on a Faction home system label re-centres the view on that system. The usual controls rotate and scroll the view. Tab switches between the selection information panel, the new faction toggle panel, and hiding the panel.

data/factions/99_Autogenerate.lua is the script that builds the extra factions using the same Lua interface as the other factions. That Lua interface has been extended to allow you to specify mutliple government types per faction with weighting for type. You can also now select which Faction a system belongs to when making a custom system.

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Posted : November 27, 2012 05:55
(@fluffyfreak)
Noble Member

@skapusniak

You know when I wrote the factions system I wasn't sure anyone was going to use it let alone extend it <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />

You've done an awesome job on extending it and making it worthwhile!

Andy

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Posted : November 27, 2012 06:48
(@brianetta)
Prominent Member
'sapog662' wrote:

I highly suggest - with each new version of the game, make a new video. You can and titles with new opportunities for video.

There's a new dev build every single night. It's automatic. If you wanted to make a video each day, you could...

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Posted : November 27, 2012 13:25
(@neuralkernel)
Reputable Member

The last few win32 versions I've grabbed have had ".map" files instead of executables... won't work in WINE and Vista just gives me some grief about C++ express :/

Not ready to get up to my elbows in my Vista partition... not the only thing that needs fixing... it's Vista after all <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />

Not particularly worried, but figured I'd mention it.

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Posted : November 28, 2012 03:48
(@sapog662)
Estimable Member

Take the most recent on twitter there is a exe. Very good algorithm landing on the planet. I want to ask to be in front of the http://spaceengine.org/ ... A lot of the universe. I'm sure You can too.

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Posted : November 28, 2012 04:24
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