Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

[Sticky] !! Pioneer Question Time !! - Ask them here

Page 31 / 52
(@thedestroyer)
Eminent Member

I'd like to make a ship in blender. Thing is, I forget where i found tutorial. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//sad.gi f"' class='bbc_emoticon' alt=':(' />

<img src="' http://spacesimcentral.com/forum/public/style_emoticons//moil.gi f"' class='bbc_emoticon' alt=':mole:' />

ReplyQuote
Posted : October 14, 2012 21:23
(@walterar)
Prominent Member

"[background=rgb(33, 47, 58)]Thing is, I forget where i found tutorial."[/background]

http://spacesimcentral.com/forum/topic/2937-potsmokes-texture-uv-tutorial/

ReplyQuote
Posted : October 15, 2012 07:34
(@thedestroyer)
Eminent Member

Okay, Next question: How do I do a kill mission? I tried waiting untill it took off, but it disappeared by the time I launched and it already said failed. Am i supposed to destroy the vessel while its docked? Or is it a bug with me having the enterprise mod, so Its buggy?

ReplyQuote
Posted : October 15, 2012 15:03
 Ripp
(@ripp)
New Member

Just wondering about game saves carrying over to the next version update... I realise there can be no guarantees, but do they usually carry over ok? If not, I might wait until the game is complete before spending tons of time on it only to have to start again.

ReplyQuote
Posted : October 15, 2012 21:31
 robn
(@robn)
Noble Member
'Ripp' wrote:
Just wondering about game saves carrying over to the next version update... I realise there can be no guarantees, but do they usually carry over ok?

Probably about every second month currently. We don't break them lightly, but unfortunately the format is very fragile right now. We are working to stabilise it though.

Quote:
If not, I might wait until the game is complete before spending tons of time on it only to have to start again.

You might be waiting a while (like, years) <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' />

ReplyQuote
Posted : October 15, 2012 22:15
Geraldine
(@geraldine)
Famed Member

Dont forget there is the money cheat key CTRL M. If you use that you can buy back all the equipment and the ship you had in your old save.

ReplyQuote
Posted : October 16, 2012 03:11
(@doomdark64)
Eminent Member

Are there plans for explore/planet survey missions and mining/mineral extraction. Also colonies and colony protection etc etc. they would be neat features.

ReplyQuote
Posted : October 16, 2012 11:41
(@thedestroyer)
Eminent Member

Excuse me, im trying to find systems like the "Ura" system, but when I search it, it dosent find it. Is there a max scanning range or somthing? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_razz.gi f"' class='bbc_emoticon' alt=':P' /> I also try entering co-ords, to no sucess.

ReplyQuote
Posted : October 16, 2012 16:59
Geraldine
(@geraldine)
Famed Member
'Thedestroyer' wrote:

Excuse me, im trying to find systems like the "Ura" system, but when I search it, it dosent find it. Is there a max scanning range or somthing? <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_razz.gi f"' class='bbc_emoticon' alt=':-P' /> I also try entering co-ords, to no sucess.

It might help to know if you need to find this system for a mission. If so, where were you when you took the mission as the system cant be far from there. Or did you just like to visit the system?

ReplyQuote
Posted : October 17, 2012 01:48
(@thedestroyer)
Eminent Member

I was somewhre areound... Wolf i think, the closest wolf to sol. It was a mission too.

ReplyQuote
Posted : October 17, 2012 20:28
Geraldine
(@geraldine)
Famed Member

We have a result! <img src="' http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gi f"' class='bbc_emoticon' alt=':girlcrazy:' />

-4,4,-1 Its about 45 ly from SOL The key was putting capital letters in the search box, i.e URA not Ura and being in the general area when in the map view.

ReplyQuote
Posted : October 18, 2012 04:55
(@thedestroyer)
Eminent Member

Oh hey, thanks!

ReplyQuote
Posted : October 18, 2012 06:41
 Icon
(@icon)
Active Member

If there Comets or Nebulas in the Game?

I would think it is good if we could land on the surface of asteroids and planets and mine there with a laser beam rare natural resources and sell them for good money in other systems. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gi f"' class='bbc_emoticon' alt=':biggrin:' />

ReplyQuote
Posted : October 21, 2012 06:10
(@marcel)
Noble Member

@robn,

When announcing a new alpha, I think it would be nice to state whether or not saved games are compatible with the previous version. It would be helpful for nutcases like me who feel they must fly back to Earth to start a new game. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

ReplyQuote
Posted : October 21, 2012 08:58
(@uncripted)
New Member

I have a somewhat insignificant question. Pioneer has become the most engrossing and enjoyable space sim in my collection, but I've been spoiled by all these flashy new space games with brightly colored gases and stars livening up the blackness of space. I was wondering if there were any plans to add more color in the name of cheer and science fiction, or even something more subtle like variation in distant star coloring and a visible milky way (think celestia). Perhaps it is a shallow question and I should focus less on aesthetics, but I feel like it would add some charm.

1278273122fZ3X15.jpg

ReplyQuote
Posted : October 21, 2012 09:15
(@Anonymous)
New Member
'Uncripted' wrote:

I was wondering if there were any plans to add more color in the name of cheer and science fiction, or even something more subtle like variation in distant star coloring and a visible milky way (think celestia). Perhaps it is a shallow question and I should focus less on aesthetics, but I feel like it would add some charm.

Giant coloured background nebulae of the sort you see in the skyboxes of games like Freelancer and EVE are unlikely to be added, because they're just not realistic (as far as I know?). We do have a gradient band that sort of represents the Milky Way -- I would be happy for that to be made more interesting and attractive (and preferably closer to reality). Long exposure photos of the Milky Way from Earth show how beautiful it can be in the real world -- in fact my understanding is that if you can get away from the light pollution of the modern world it's quite amazing just by eye.

John B

ReplyQuote
Posted : October 21, 2012 10:12
(@brianetta)
Prominent Member

The galactic background can't just be a photo of our sky, because in the game we can fly around the galaxy, and the view would have to change. Big, bright nebulae don't really exist as such. They look big and bright through a telescope, but up close they'd lose their apparent brightness the same way that galaxies do.

The nebula pictured above would occupy less than a pixel of background sky as seen from Sol, assuming a fairly normal graphics setup.

ReplyQuote
Posted : October 21, 2012 10:24
 Icon
(@icon)
Active Member

Ok, no Nebulars, but what about Comets or mineing on Asteriods and Planets,I think these things would be for additional variety

ReplyQuote
Posted : October 21, 2012 12:13
(@s2odan)
Noble Member

Well asteroids and planets already get generated. But there are no comets in the Pioneer 'verse (YET) <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

All of these flashy nebulae you see are generally "False Colour" or "Psuedo Colour" images. That means they have been detected with non-visual parts of the spectrum and then converted into nice colours. It's all made-up.

And like Brian mentioned, they are a lot smaller than one would expect when viewed from our system.

This explains it nicely if you can be bothered with the read <img src="' http://spacesimcentral.com/forum/public/style_emoticons//wink3.gi f"' class='bbc_emoticon' alt=';)' /> http://www.universet...al-photography/

ReplyQuote
Topic starter Posted : October 21, 2012 13:29
 Icon
(@icon)
Active Member

Thanks for answer.

I want a Virtaul Cockpit with side Panels, that would be great!

For the first, Panels for the right and left Cockpiviews would be Incredible.

ReplyQuote
Posted : October 23, 2012 11:47
(@superbatprime)
Eminent Member

Is there a way to clear labels, tags, names etc from the screen?

Controls list says Tab to "toggle HUD mode" but that doesn't seem to change anything I can see.

ReplyQuote
Posted : November 10, 2012 18:00
 robn
(@robn)
Noble Member
'SuperbatPrime' wrote:

Is there a way to clear labels, tags, names etc from the screen?

Controls list says Tab to "toggle HUD mode" but that doesn't seem to change anything I can see.

Tab should hide object labels (so planet names, ship IDs, etc). It currently doesn't remove the control panel or other UI elements.

If its not working, you might try checking your key bindings in the Control tab in Settings.

ReplyQuote
Posted : November 10, 2012 18:37
(@superbatprime)
Eminent Member

It's cool now, a rebind, restart, rebind back to tab seems to have solved it (most likely the restart did the job).

Just some hiccup I guess, may well have been on my end.

ReplyQuote
Posted : November 10, 2012 19:49
 robn
(@robn)
Noble Member

Very odd. Oh well, glad you got it <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

ReplyQuote
Posted : November 10, 2012 20:19
(@spacewolf)
Active Member

Can I explore in Pioneer unknown planetary systems?

It gives systems without infos in that universe... <img src="' http://spacesimcentral.com/forum/public/style_emoticons//shok.gi f"' class='bbc_emoticon' alt=':O' />

and how can I delete game files?

ReplyQuote
Posted : November 25, 2012 01:29
Page 31 / 52