Just multiply the G value by 10 (*9.81 really, but *10 is easier to do in your head).
You could treat deltaV as a speed limit of sort. It's the capacity of your ship to change it's speed. Like that would be your velocity if you would get to with your propellant if you would burn it all. So consider it as mileage. Burn about half of it (or half the distance to your target, whichever comes first), then use the other half to decelerate.
But it also defines your travel speed. Quite more so than acceleration actually, especially for longer trips.
No fix for the overlay glitch. It seems to be a quite low level openGl issue if I recall what fluffyfreak said about it, and it isn't a trivial problem either.
ah so "g-force" is a misnomer, it's actually acceleration. good to know 🙂
Hi
newly registered member - not sure quite how to post or where - so forgive if this is not the right place....
My name is Steve, I found Pioneer on WikiPedia and followed the links to how to WikiPioneer etc.
I'm a devoted space flight fan (began on Commadore's Elite game, then to Hardwar and I-War, etc.)
Pioneer looks pretty awesome visually and I thought i'd try it out. Not least because i'm fed up with PC gaming needing perpetual upgrading of hardware or drivers.
I DL'd the latest Pioneer version and thought i would test it on my old Win XP laptop (32bit).
But although it installed smoothly, the moment i started it i go an error message saying "this is not a Win32 program".
I like the look of the game and the idea that it is opensource etc. But although i'd like to join a forum with people wanting to discuss the game (playing and development), I can't seem to get anywhere.
Is this the right place?
Can anyone help?
Regards, Steve
I DL'd the latest Pioneer version and thought i would test it on my old Win XP laptop (32bit).
Hi Steve, using an old laptop may be the cause. I have 3 suggestions for you. Firstly, try one of the older builds that you can find on ModDB. The builds go all the way to 2010 on there.
The second suggestion I have is to have a look on Pioneer's dev forum here. Post any error messages your getting ect. The Pioneer devs used to frequent here quite often but apart from a few notable exceptions, I've not seen them posting here in a good while. So, your best bet is their own forum.
The final suggestion is, you could try posting in Gernot66's thread here. Gernot is building a version of Pioneer of his own, separate from the main branch, that is based on an older version of Pioneer. You might find, if he has done a recent upload, this might work better on your system. Hope that helps!
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@walker Hi!
In theory current master builds for 32 bit, so it is possible. We are gearing up for release, hopefully in a week or so it will be out. I could compile a 32 version for you then. But there's a great chance that your GPU will not be supported (almost guaranteed not to, according to the guys), so you might be stuck on older builds. The game requires openGL 3.1 capable GPU since 2018.
Yes, we aren't frequent here these days, but I still take a peek regularily. Development discussion happens mostly on our irc channel and dev forum. Bug reports should go on github, but please post feature requests on the dev forum.
A note for the dev forum and irc. There were prevalent spamming issues on both places. The response to the registration question on the forum is 3222, and it might still not send the confirmation e-mail. If that happens, then holler here, and I'll activate you.
Freenode had similar issues, so you need to be registered there if you want to talk on any irc channel. There's a guide on their page I think on how you can do that.
Hello all.
I'm posting here too as I think it fits.
I was actually looking for a current Elite: First Encounters version and then stumbled across 'Pioneer' by accident! I can't believe this game has slipped under my radar all these years....
Well, I started with the February version, then saw the December version and played it straight away - great! Now, of course, I wanted to be able to give feedback, which is why I signed up for the DevForum. Unfortunately, the activation link does not seem to be mailed. So I'm posting here in the hope that someone will see this and activate my account there.
Thanks already and hey... Great work!
Regards,
Cmdr Crux
Welcome to SSC, amigo! I'm sure one of the Pioneers will be along shortly.
I dreamed I saw the silver spaceships flying, in the yellow haze of the sun
There were children crying and colors flying, all around the chosen ones
All in a dream, all in a dream, the loading had begun
Flying Mother Nature's silver seed to a new home...
Thank you.
I've been here for a while (passively), but only when I started with FFE3D3 a few days ago there was a reason to register - and now to make a post because of Pioneer 😊Â
@crux_72 Hi! I've activated your account on the dev forum. (prevalent spam issues, wehad to lock down, and for some reason the activation e-mail isn't always sent out.)
and for some reason the activation e-mail isn't always sent out
You on phpBB yes? Is it updated? We have some troubles with email notifications on our Oolite install of that. As for spam, which is always bad at this time of year, do you have first post approval enabled? That at least keeps the bastards off the forum.
I dreamed I saw the silver spaceships flying, in the yellow haze of the sun
There were children crying and colors flying, all around the chosen ones
All in a dream, all in a dream, the loading had begun
Flying Mother Nature's silver seed to a new home...
As for spam, which is always bad at this time of year, do you have first post approval enabled?
We ask the player a game specific question, that killed 100% of the spam. For a while, we asked space nerd questions (astronomy, star wars, sci fi culture references), and that swarmed the forum with spam. A question that forces the player to start the game and check will keep the spam away.
We're on phpBB 3.1.0 (latest is apparently 3.2.11)
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