Notifications
Clear all

To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

my previous works , old WIP's and my current work

(@sjones)
Estimable Member

So I have been exploring the forums a little and discovered this section!

 

so to contribute to it here are some of my works

 

most relevant to you guys is an old work in progress (WIP) as I unfortunately never got around to finishing it, its as accurate to the actual show (thus far) as possible using many views, there are some inconsistencies throughout the show itself and I would like to eventually make those variations too.

bsg_render.jpg

 

bsg3.jpg

 

 

another of my works was a sci-fi space station interior.

 

station4.jpg

 

station1.jpg

 

station2.jpg

 

 

Quote
Topic starter Posted : August 7, 2013 23:19
(@sjones)
Estimable Member

For those of you less sci-fi orientated (probably not many of you here  :P)

 

scene4.jpg

 

scene5.jpg

 

A vehicle this time, the criticism I got for this is the wheels are too clean  😛

 

truck2.jpg

 

truck6.jpg

ReplyQuote
Topic starter Posted : August 7, 2013 23:20
(@sjones)
Estimable Member

So thats my past work and WIP's

 

and this is what I am currently working on, Colonisation: Moonbase a PC game with the forums for it hosted here!  http://spacesimcentral.com/ssc/forum/82-colonisation-moonbase/

 

PCSS3.jpg

 

NSC01.jpg

 

NSC2.jpg

 

NSC4.jpg

ReplyQuote
Topic starter Posted : August 7, 2013 23:20
(@pinback)
99 Star General

Very nice 😎 which 3d prog are you using and are you using textures or materials or both?.

ReplyQuote
Posted : August 8, 2013 09:25
(@sjones)
Estimable Member

Currently using an old-ish 3ds max and photoshop.

 

and I am using both textures and shaders in UDK and Unity3D

ReplyQuote
Topic starter Posted : August 9, 2013 03:06
(@Anonymous)
New Member

These look pretty cool!

What was that bunker for? Just practice or was it used for something?

Liking the moon base stuff too. The terrain map is neat.

ReplyQuote
Posted : September 18, 2013 04:20
(@sjones)
Estimable Member

The bunker was a university module, in a way practice yeh, the assignment was similar to that of art challenges.

ReplyQuote
Topic starter Posted : September 19, 2013 19:41
(@yankee)
Active Member

Hey SJones,

 

would you mind to tell what's the average polycount on your colonisation models and do you actually get that close to them ingame?

ReplyQuote
Posted : September 25, 2013 02:08
(@sjones)
Estimable Member

Hi Yankee

 

To answer your question they can vary a fair bit, from 200 tri's to 3,000 tri's (2 tri's = 1 polygon in most modeling packages) the larger structures that won't be built as much use more, on average they are around 1,000 tris though

 

You can get that close if you would like, though most of the time you will be playing a fair bit further away, with that in mind they were intended for mobile phones and tablets rather than PC, the visuals have not changed much to the move to PC.

 

The terrain currently sits at 28,000 tri's, this has been made higher for PC and was around 12,000 when it was on mobile.

ReplyQuote
Topic starter Posted : October 8, 2013 16:08