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Starsshatter news


pasmon
(@pasmon)
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Sins Rebellion and Gemini wars have launched. Endless space is next in the line. So the future is rich for space rts. In space simulator, i bet everyone i waiting for X-the rebirth.

Does anyone has news from destroyer studio about the future of stgs? I wonder if they are working on another project.


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braddw25
(@braddw25)
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I don't believe they are working on anything new as far as Starshatter goes. I believe that Destroyer studios was basically composed of one person (Milo) and last I heard, he had pretty much lost interest in SS and also was disappointed by the sales numbers. These are just rumors I've heard and I have not heard this directly from Milo himself, but I do not expect anything new from destroyer studious as far as SS is concerned. Our hope for upgrades at the moment lies with the source code team.


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pasmon
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I just finished serpent in Rhofur sector. This was a hard carrier to crack. It is a great game.

I believe that following are the reasons for less sale number.

1. Gamers usually like flashy games having a popular background. Imagine stgs built around Star-wars. It would have been a blast. I do not like starwars myself (cannot explain why) but Star wars battlefront was fun to be played although it does not stand in front of stgs in terms of realism and versatility.

2. Gamers are not used to think strategically while flying a fighter or cruiser. They like trigger free games. Stgs is definitely not like that. In stgs you have to preserve your and your wingmen ships, otherwise late games would be too hard. So for FPS lovers will definately feel frustrated over stgs.

3. RTS lovers would like to build bases and ships and colonize. They would also like to repair ships. They would also like to fleet to move and withdraw. None of these dynamics are present in Stgs. So this is definitely a no game for rts lover.

4. Gamers who want something different from trigger free approach of FPS and base building hype of rts would love stgs. You cannot play sins all the time.

The real reason for low sales of stgs is the gaming trend but not the game. I believe that as trend changes, we would definitely be finding more games like stgs.

As fans of stgs we can contribute

1. Modding.

2. Sharing game experience


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pasmon
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I have one more thing to say. Look at Gemini wars and its advertising campaign . It is not a perfect game. But it attracted a lot of people to try it. The advertisement of stgs was definitely not proportional to the scope of game.

When i downloaded stgs, I thought i would leave it after finishing the campaign. That thought proved to be completely wrong. One just needs to add a new unit type like corvette to replay the whole campaign. The replay ability of the game is proportional to the number of unit types in the game. No other game is like this not even Falon 4.


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braddw25
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Agreed, there is plenty in this game to keep me interested as well.


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pasmon
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I remembered played freelancer and X2 the threat. While playing these games, i wished if there was some way i could join join Liberty fleet, though Trent refused the offer in game plot. And also join the Argon Fleet instead of painstakingly creating a new one.

Stgs provides just these opportunities on a realistic scale. But somehow these cartoonish( unrealistic settings ) games captivate people, becasue they offered adventure.

I believe if there is a smart and innovative guy in the gaming industry just like Milo, he would definitely pick up where stgs left and bring something epic. Evochron Legends is one such example although it is more like freelancer.


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braddw25
(@braddw25)
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I have been hoping for years that a sequal or successor to SS:TGS would be developed and released. So far that has not happened, but we can always continue to hope for something to emerge. Starshatter is quite unique in its ability to delevery varied gaming experiences as we've discussed.


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pasmon
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There is a game Arvoch Alliance released.

You can download the demo at

http://www.starwraith.com/arvochalliance/ .

What i believe that Milo will be toying with new ideas about next sim? You may abandon your project but not your dream.


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TheEHLP
(@theehlp)
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pasmon wrote:
I just finished serpent in Rhofur sector. This was a hard carrier to crack. It is a great game.

1. Gamers usually like flashy games having a popular background. Imagine stgs built around Star-wars. It would have been a blast. I do not like starwars myself (cannot explain why) but Star wars battlefront was fun to be played although it does not stand in front of stgs in terms of realism and versatility.

Wrong. The background does not really matter, marketing and actual gameplay does. Starshatter, if it had been released through Steam or similar services, might have been much more successful, simply because the process of getting the game would have been much easier. Since SS was distributed through Matrix games, a rather small publishing house, there was a definitive shortage of sellable units.

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2. Gamers are not used to think strategically while flying a fighter or cruiser. They like trigger free games. Stgs is definitely not like that. In stgs you have to preserve your and your wingmen ships, otherwise late games would be too hard. So for FPS lovers will definately feel frustrated over stgs.

Wrong. Well, kinda. You use "Gamers" as an overall term, but you have to keep in mind that Starshatter was never planned to have big mass-market appeal. It was always aimed firmly at the Falcon/Harpoon/Space Sim crowd, which is nnot a big market to begin with. It is possible to be profitable in this market, but it requires a) marketing to make people aware that you exist, and b) a distribution method suitable for reaching a large amount of people without requiring immense up-front costs.

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3. RTS lovers would like to build bases and ships and colonize. They would also like to repair ships. They would also like to fleet to move and withdraw. None of these dynamics are present in Stgs. So this is definitely a no game for rts lover.

And it was never intended to be. See above for target demographic.

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4. Gamers who want something different from trigger free approach of FPS and base building hype of rts would love stgs. You cannot play sins all the time.

See above for target demographic.

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The real reason for low sales of stgs is the gaming trend but not the game. I believe that as trend changes, we would definitely be finding more games like stgs.

Oh, trends do play a role. A bigger role, however, is reserved for marketing, availability, and a little something we call polish. Starshatter was basically never really completed during its commercial run, so there never was a final product that could be sold, only the promise of an eventual complete game.

This approach is not new, but it does require a great deal of patience on the part of the fans.


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braddw25
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pasmon wrote:
There is a game Arvoch Alliance released.

You can download the demo at

http://www.starwraith.com/arvochalliance/ .

What i believe that Milo will be toying with new ideas about next sim? You may abandon your project but not your dream.

Thanks for the link, passmon. I'll check it out when I get a chance.


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braddw25
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Great points, E especially about the marketing end of things. Starshatter was/is a great idea that never really got the recognition that many of us feel it deserves. In my opinion, two factors contributed to this. One, as you mentioned it was not marketed very efffectively due to the small publisher matrix games. Two, it was never really completed because of the fact that it was made by a single person working on his own. Milo is obviously a great game designer, but it's tough to get updates released in a timely manner when you work alone like he did.


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pasmon
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Topic starter  

I agree with you THELP, thanks for your points. I guess as fans we can do our bid by writing intelligent reviews and share game strategies via video or screenshots.


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wdboyd
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'pasmon' wrote:

1. Gamers usually like flashy games having a popular background. Imagine stgs built around Star-wars. It would have been a blast. I do not like starwars myself (cannot explain why) but Star wars battlefront was fun to be played although it does not stand in front of stgs in terms of realism and versatility.

Salutations,

I developed two Star Wars mods for Starshatter:TGS. They are available for download.

Star Wars HD

Star Wars HD2

The mods include around one hundred Star Wars related models. All of them are ready for Custom Mission use and some are presented in very high graphic detail.

Yes... I said almost 100 ships ranging from fighters to star destroyers.

Most included craft have cockpits and or bridges for those desiring to actually be IN their chosen craft during missions.


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 Anonymous
Joined: 53 years ago
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What is the difference between the 2 mods?


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wdboyd
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More craft. There was a size (MB) limit that I think was tied to the simulations .dat files. Therefore, I had to create two seperate mods.

Although, in the game one can enable BOTH mods at the same time and have access to all of their craft simultaneously.


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 Anonymous
Joined: 53 years ago
Posts: 0
 

*sigh* well, I tried downloading mods finally.

They don't complete the dowload for me, and then the site won't let me try again becuase it says I am still dowloading something else.

I shall attempt again later.


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 Anonymous
Joined: 53 years ago
Posts: 0
 

I appear to only have troubles downloading Star Wars HD.

I have attempted to downoad it 4 times now, and it has failed every time.

The other mods have given me no troubles


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wdboyd
(@wdboyd)
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That is disappointing. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_mad.gi f"' class='bbc_emoticon' alt='' />

I just attempted to download my StarWarsHD.zip file and was only able to get approximately 34% of it until the download simply stopped.

The problem isn't on my computer end or with my ISP. I routinely download gigabite size programs elswhere with no problems. The StarWarsHD mod is only 179 MB.

I'm sorry you have been unable to obtain my mods. Perhaps the site administration can investigate the situation.


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braddw25
(@braddw25)
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As I recall there have been problems reported with downloading large files such as the game files themselves and larger mods. I am not sure what is causing this as I am not the owner or operator of this site. Hopefully we can get this ironed out so that everyone is able to download the files they want. Very sorry for the problems folks are having.


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