To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
I just done the hacking one and it said to return to the ship after the mission was completed but their is no way of telling where the ship is and the only way I get out of it was to take it out of signal range, seems a bit of an oversight that their is no way to retrieve the drones.
Looks like their is a patch http://forum.egosoft.com/viewtopic.php?t=347278 will have to switch steam on.
Patch 1.13 - 2013-11-18
• Fixed player occasionally being sent 1000s of km into space on leaving superhighway.
• Fixed some invalid (but harmless) values in some savegames.
• Fixed some causes of ship traders getting stuck (more to come on this).
Pressing back will just make you loseconnection to the drone and it is automatically retrieved then. Video is up and running 😉
Great vid Robske :good: not tried hitting any of the bigger ships yet myself but I do miss not having a next target key and a match speed key although the combat seems to have been fairly easy so far.
If you can't wait for Egosoft to start patching the game then Incgamers has been looking at some mods which have appeared for the game. http://www.incgamers.com/2013/11/x-rebirth-mods-should-modders-fix-it-and-mods-to-try
Also looks like Egosoft have updated their steam apology http://steamcommunity.com/app/2870/discussions/0/648811852275929537/
- Map and other menu improvement: We have a number of menu and map improvements planned. This includes more control over the map like the zoom that was suggested here and changing the layout of some of the text menus. We are also considering showing the "minimap" on the eventmonitor whenever there is "no signal" at the moment. These are a lot of individual improvements some of which will happen soon.
- Autopilot / SETA: We will add some autopilot support. However it is our goal with X Rebirth that you do not need to run the game semi-automatically for extended periods of time. This is also he reason why we will not support SETA / SINZA time acceleration. There should never be a need to wait 20 minutes for your trade ships once you have multiple ships. You can queue orders and do many things in parallel. Time acceleration as a trick to accelerate trading will not be in X Rebirth.
- Facial animations: We will look into improving facial animations.
- External view / Ability to turn around in cockpit: This was asked for a few times. Yes we will look into this but it will be part of a larger update and take more time than just a few weeks. It will also be combined with support for looking around in the cockpit (e.g with a joystick POV hat) and maybe also support for Oculus Rift style VR. So please be aware that this feature will take some time to add.
- Targeting hotkeys: Another feature that was requested a couple of times. Yes we will do this. Based on your feedback that is for one of the earlier updates even though such "explicit" targets only work in the mouse / keyboard mode. Not with controllers!
- Talking to people on stations: We have a plan for an early patch (early december) which will make the conversations and finding NPCs for jobs a lot easier and more accessible. This has a high priority.
- Skipping conversations: We will look into this, but I can not promise that this is always possible.
- Joystick support: We are aware that joystick support (as opposed to gamepad) at this time is not perfect. We definitely will make this a priority for one of the next updates, but please allow a little time for this.
Hope they give Improving the map and adding targeting hotkeys a high priority as well.
Another video. I'm on a roll.
Another patch
Patch 1.14 - 2013-11-19
• Fixed crash when starting game caused by attached joystick.
• Fixed several causes of crashes in-game.
• Fixed boarding failure feedback.
• Fixed problem with gate not activating.
• Fixed UI issues with buttons being active where they shouldn't.
• Fixed ware categories not being expanded in trade offers.
• Fixed problem with secondary weapon panel not being visible sometimes.
• Fixed problem with player engineers on board capital ships and stations.
• Fixed issues with ship traders not accepting orders.
Better get back onto Steam and start downloading, can't say that I have noticed any of them apart from the last one.
And having just looked at some of the comments it looks like people are losing save games think I may wait.
First Looks: Contrary to what I am reading, I like the new direction. Seems to run fine on my machine (I5 2500K, 8GB ram, HD6950 2GB), on high settings (75% drawing distance, 50% LOD & Effects). But I am thinking of waiting till Christmass to really play it!!!
Wait for some patches 🙂 It's highly similar to X3.
I5 2500K? Good memories of that one. Had to sell my desktop using that past summer due to high energy bill. But for the rest a great piece of gaming CPU.
Talking about consolidation btw, I'd rather call it chris-roberts-ization. I notice many things from Freelancer inside X Rebirth. Also Omicron Lyrae has lots of easter eggs in stations. Including a doll of a kerbalnaut from Kerbal Space Program.
Thought the same thing as I entered Devries system that it looked just like freelancer with all the asteroids in the system.
The game it reminds me most of is Dark Star 1.
Also, how they draw nebulae is very similar to how Freelancer did it. That also reminds me very much. Not to mention the highways. You notice in my vids that I often call them Trade Lanes 😛
It's strange idea that mini game with the highways, think it would have been better to have the Albion Skunk fitted with a fuel tank so going faster would have burnt more fuel rather than using some mini game.
More patches.
Patch 1.15 - 2013-11-20
• Fixed a number of crashes during start-up and in-game.
• Fixed crash when docking at certain capital ships.
• Fixed a problem with missing flight control data in savegames.
• Fixed a stall when loading savegames.
• Fixed characters crouching when you talk to them.
• Fixed ships still following you when you remove them from your squad.
• Removed "Show me your skills" option for NPCs that cannot be hired.
• Increased voice volume in videos.
• Added feedback to indicate when you cannot hire someone because your crew is full (note: Yisha tells you, but there is currently no voice, only subtitles).
• Added data to try to help nVidia Optimus software select the correct GPU.
• Added fallback to show subtitles if the voice for a text line is missing, even if subtitles are off.
• Added Simplified Chinese and Traditional Chinese localisations.
Patch 1.16 - 2013-11-22
• Fixed video stutter/crackle at start.
• Fixed several more crashes during start-up and in-game.
• Fixed specific crash when using Alt-Tab or changing shaders.
• Fixed specific crash when leaving a highway.
• Fixed several problems with trade ships being blocked from operating (more fixes to come).
• Fixed problem with not being able to see dock icons for certain ships.
• Fixed problem with certain missions potentially not working after saving and reloading.
Finally finished my first station 😀
Now to get self-sufficient. Acquired the materials for it by hijacking plutarch cargo ships which carried the materials others do not sell (like Reinforced metal plates, Bio optic wires).
Now getting 2 more stations set up. One makes those metal plates. The other bio optic wires.
Another patch
• Added autosave facility.
• Added button to clear trade queue.
• Fixed crash after displaying fatal error dialog.
• Fixed stall loading certain savegames.
• Fixed target point list growing uncontrollably in certain situations.
• Fixed problem with ships not joining formations.
• Fixed ships getting stuck during mass traffic trades.
• Fixed several problems with ship scripts.
• Fixed lipsync on Split characters.
• Fixed dialog choices shown in wrong language when loading savegame from another language.
• Fixed the primary cause of highway exit crashes. Fix for a less common crash involving highways will follow as soon as possible.
Has anyone update their game as I am still using the 1.12 version and I keep reading that these patch are causing just as many problems as they are supposed to be solving.
So I have played only about 15 hours or so in the story mode, I have just got to the mission with the 8 marines ect but the mission appears to be broken as it tell me to board the wrong ship and then I am killed by about 20 ship firing at me.
Maybe I should spend more time upgrading the Skunk anyhow I had a look at the free play game and was surprised to notice that it is different to the story mode game in the number of ship and stations each zone has also notice that the FPS was dropping a bit.
I got past that mission after 2 attempts. Failed the prev ones because the fighters killed me. So 3rd time I stocked up on shitloads of sunstalkers and got the mission done.
By now I'm deploying my 3rd station. I just find it kinda weird that my construction vessel didn't dissolve, but instead built the station and went harvesting resources for manufacturing right after.
I probably have another few go at it at the weekend, just been having a look around Omicrom and found that station which hangs in the planet atmosphere 😎 also noticed that the station interiors are different.
New patch on the way to patch the patch http://forum.egosoft.com/viewtopic.php?t=352790
Since the last posting we have released two more updates 1.16 and 1.17. These two mostly focussed on improving stability and fixed a couple of bugs related to the non working trade offers. See release notes for details:
http://forum.egosoft.com/viewtopic.php?t=347278Trade bugs
It turned out that the issues many of you are seeing with trade ships not working correctly is not one bug but a whole series of connected problems. After resolving the first issue with 1.17, more problems became apparent. This is the reason we are now testing the next patch 1.18 a lot longer than the other patches. We can not afford a very indepth test at this time, because too many of you are waiting for this fix, but things are looking good and chances are that this update will be available before the weekend.
I do not want to give silly excuses here. Of course you deserve a bug free game, but you may ask why these trade problems were not uncovered during testing: We had a group of testers dedicated to testing our economy over a long period of time. These guys used a special version of the game which allowed them to run the entire economy at a higher speed. It seems that most of these problems we now see did not happen with this time acceleration. Meanwhile these problems also do not happen early on in the game or if you (like most testers do) have to restart the game frequently.
Other features coming up next
• Fixed several causes of crashes in-game and when loading savegames.
• Fixed a specific problem resulting in periodic slow-downs.
• Improved general performance (first small improvement only, more to come).
• Fixed several problems with ship/drone docking/undocking behaviour.
• Fixed problem with player drone formations.
• Fixed several small localisation issues.
• Improved skill levels for new NPCs.
• Improved readability of entries in interaction menus.
• Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).
Being fiddling with graphics as the default seems to be the low end and I have turned on or increased them I am getting some slow down in some zones but so far it not been too bad.
Also as I have been playing tourist and have spent some time just flying around the station and I am just awestruck by the size of them and the details the only thing which I think is missing is some comms chatter as would have added greatly to the immersion.
There are some mods which do that. One is out there on nexusmod called VacuumBass, but honestly I found that one adding more annoyance than atmosphere 😛
I like the peaceful X Rebirth OST at calm times, not with having all sorts of music and comms in between from the station and highway traffic.
Hopefully by the time I get the Box set in January most of the performance issues and bugs will be fixed. 🙂
PS - I wonder if I'm been too optimistic. ;P
There are some mods which do that. One is out there on nexusmod called VacuumBass, but honestly I found that one adding more annoyance than atmosphere 😛
I like the peaceful X Rebirth OST at calm times, not with having all sorts of music and comms in between from the station and highway traffic.
It's some thing I really like about Freelancer is the comm chatter have you heard the running water sound effect when you pass over one of the farm stations, now that's weird.
Hopefully by the time I get the Box set in January most of the performance issues and bugs will be fixed. 🙂
PS - I wonder if I'm been too optimistic. ;P
6-12 months given their past performances I would only get it if your are sure your computer can run it.
After fiddling around with the graphic I decides to venture back into Omicrom...result was a slide show, turned VSYNC off which improved it a bit but I am going to have to reduce the setting down in that system.
New patch out
Patch 1.18 - 2013-12-02
• Fixed several causes of crashes in-game and when loading savegames.
• Fixed a specific problem resulting in periodic slow-downs.
• Improved general performance (first small improvement only, more to come).
• Fixed several problems resulting in trade ships getting stuck.
• Fixed several problems with ship/drone docking/undocking behaviour.
• Fixed problem with player drone formations.
• Fixed several small localisation issues.
• Improved skill levels for new NPCs.
• Improved readability of entries in interaction menus.
• Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).
1.18 patch resolves many issues.
Still some standing bugs:
- Trading ships not cancelling their trade orders when they can't fulfill them due to missing cargolifter URV's. -> still forces you to either install scripts to cancel them or to do savegame editing.
Performance has increased quite a bit for me. A 8 FPS increase in devries. Parts of albion which would create almost complete slowdown now cause some slight lag (from 5 FPS to 20 FPS). Clearly noticeable improvements on those fields now. I notice the improvements being most noticeable in areas with many asteroids, high traffic or complex geometry (or a combination of those). The albion <-> Devries gate was often a hated point for me to fight at due to the lag there.
But that one i mentioned up there with the URV's is still one which needs a proper fix from egosoft.
edit:
@Pinback: Did you notice some of the Easter Eggs in omicron yet? I found 2 on some stations.
Only seen the FTL ship in the fish tank, been looking for the X game trade station which I seen in one of the videos but I am not sure if it is actually in the game.
Does 1.18 path incorporate all the other patches?, I am still using version 1.12.
Steam should auto update. It did here.
One station has on the couch a doll of a scifi game personality. The couch is in the manager's room of a sector 2 superhighways from the entry point of omicron from devries.
Yup just turned steam on and updated the game to 1.18 only 18 meg surprised it was such a small patch, had a quick look around the great basin in Omicrom which killed the frame rate last time with the graphic options all turned on and it has improved but their still lag. Going off to see what the other sectors are like.