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Capital systems for the procedural generated faction systems


ollobrain
(@ollobrain)
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Joined: 13 years ago
Posts: 564
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Is it possible to make each faction in the procedurally generated factions to have their own capital system of sorts at least close to sol ( would add to the immersion and populate space) and possibly down the track make the universe a bit more usable


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fluffyfreak
(@fluffyfreak)
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Joined: 7 years ago
Posts: 1306
 

This already happens, when a faction is created it's assigned a homeworld.

There's just not much information hooked up about it all.

it's something I keep meaning to revisit and expand but I never seem to have the time.


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ollobrain
(@ollobrain)
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Joined: 13 years ago
Posts: 564
Topic starter  

ah ok, another idea is an administrative capital and military capital, perhaps a few developed world under that within each faction.  Mining worlds, farming, tourism, refinery, water production worlds.  Just a few ideas to work with if youre fleshing out factions a bit more.  Not sure how many other programmers are working on this at the moment but if any lurking programmers who are stepping up read this feel free to throw a commit in


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