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New radar mapper/hyperspace analyzer HUD


robn
 robn
(@robn)
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So last night I decided that I completely hate the radar mapper in Pioneer because I have to keep clicking the button to get an update on the target stats, when I'd rather just be fighting it. So today I removed that method and added stuff to the hud to display the data in realtime. A bit like Frontier, but with more pretty Pioneer gauges:

nSBHX.png

Since it seemed like basically the same thing, I gave the hyperspace cloud analyzer the same treatment:

lmEmo.png

bdu6e.png

Does anyone prefer the button? If there's no particular opposition then I'll submit this, but I want to make sure I'm missing obvious reason that the current method is preferred.

Code is here if you want to try it yourself.

https://github.com/robn/pioneer/tree/ra ... alyzer-hud


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Stardreamer
(@stardreamer)
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Joined: 13 years ago
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One of the lovely things about Pioneer is it's willingness to acknowledge when Frontier was a bit lacking or outdated, and improve upon it. I see this little tweak very much in that mindset, and as such should be applauded. Anything that raises the chances of the pilot's survival; we shouldn't be fighting the ship's interface at the same time as the fighting the people trying to kill us!

I love this! Excellent work, Robn! 😎


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hento
(@hento)
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Ooh! This seems very usefull, can't wait to try it out 🙂

newbie question but how do I implement it ❓


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robn
 robn
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hento wrote:
newbie question but how do I implement it ❓

See here: http://pioneerspacesim.net/wiki/index.p ... ng_pioneer

And if you don't feel comfortable with that, then this is not for you 🙂


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Potsmoke66
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kermit2.jpg


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Geraldine
(@geraldine)
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Once again from you robn, another great little tweak for Pioneer! Great work!! 😎


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Marcel
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And if you don't feel comfortable with that, then this is not for you 🙂

Yeah, I'm not up to compiling code either, but it looks excellent. I'm looking forward to seeing it in the next alpha! 😀


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