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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Working on improvements to Source, also hello

(@arghouse)
Active Member

I am amazed that I have not ever heard of Pioneer, at the moment it is simple but brilliant in terms of flight mechanics, galaxy generation and the procedural generator is a good start. The best feature of course is the open source engine, I'm a concept artist and 3D modeler, though I also love to modify code, my favorite being C++. I am working on my own sci fi universe called Union, along with models for a Elite Clone, though first I am making the changes/improvements I need to the Pioneer engine first.

I'll keep this short because what I previously spent time was erased when my window refreshed. I'm working on adding in:
-New political factions, 73-74 in total, assigned to Left-Right Wings, Political Compass Quads and Grouping based on those you find in the Elite Dangerous BGS. Prepping for implementing a 2 way interactive BGS system (You interact with the AI, AI interacts with you and other AIs based on you actions)
-New Economies, various capitalist economies, Market Socialism, Mutualism, Planned Economy has been replaced with Communism. I have also created new enums for system monetary wealth and resource wealth (this may also be per faction and district/city/starport), with Communist economies having post currency and either Utopian or Shared Burden conditions based on access to resources.
-New Industries, most of them from Elite Dangerous.
-New commodities for the industries, almost 700 or more I have to finish coding.
-Districts for cities.
-Multiple factions per District/Starport, along with each starport/District being assigned an industry type.
-Populations are generated for every District/Starport, making up total population of a city/system.

Maybe at some point Pioneer will beat even Elite Dangerous to space legs 😀 .
If the dev team needs any help with coding, procedural generation, modelling or concept art I would be happy to assist. I registered for the Pioneer dev forum, though I am yet to get my confirmation, which is why I'm posting here.

here is my artstation:
https://www.artstation.com/arghouse

Quote
Topic starter Posted : February 13, 2019 16:53
(@nozmajner)
Member

Hello!
Contributors are gladly welcome. 🙂 I'd point you towards our irc channel and github right away, we mostly hang out and work there.
The channel is usually the most active during UTC daytime and evenings.

Nice artstation by the way, I've followed you. 🙂

ReplyQuote
Posted : February 13, 2019 21:17
(@nozmajner)
Member

Hello!
Contributors are gladly welcome. 🙂 I'd point you towards our irc channel and github right away, we mostly hang out and work there. We also have a dev forum, but it's more to collect stuff these days.
The channel is usually the most active during UTC daytime and evenings.

Nice artstation by the way, I've followed you. 🙂

ReplyQuote
Posted : February 14, 2019 04:45
Cody
 Cody
(@cody)
Noble Member

Welcome aboard! Models for an Elite clone, eh?

ReplyQuote
Posted : February 14, 2019 06:11