Hey all! My name is Dirkson, and I'm trying to create the most accurate space battle simulation game ever made. Its name is ScrumbleShip, and it's currently just shifting from pre-alpha to alpha.
The general idea is to re-create the classic sci-fi battles we all know and love - Several capital ships manned by massive crews dominating the battlefield, with support fighters available. Boarding actions, atmosphere venting, and realistic damage from kinetic projectiles are all planned, and damage from overheating of ship blocks is already partially implemented. The game is designed to be multiplayer, with multiple people operating one capital ship at a time.
3d damage on an organic ship. In the current version, much of the damage would heal back over in a minute or two.
Damage on an inorganic hull. The tower you see is the ship's bridge.
And here's some unedited gameplay footage from a recent version:
If you'd like to try it out, there are free demos for Windows, Lin32 and Lin64 available on ScrumbleShip.com , with Mac and Win64 versions in the works. The demo is currently pretty similar to the full game, but won't remain so! 😀
Also, this is my first time on this forum. Hi everyone!
Cheers,
-Dirkson
Hi Dirkson, I'm mechwarrior24 on IndieDB. Good to see you've made a post here! This game is looking better all the time- I still think it's the most promising sci fi sim yet. And besides, what other game allows you to build ships of butter? You know you want to make a ship made of butter. 😆
It's definitely worth checking out everyone!
Welcome to the forum Dirkson
Is this an online game ❓
It's not multiplayer/online yet, but it will be by the time I'm finished with it!
The whole goal of the thing is to allow two crews to build and fight ships against each other in the most realistic, most true-to-sci-fi, and most fun way possible : )
Cheers,
-Dirk
Hi Dirkson
You mention in the game description that you can gather resources, how do you get resources to build your ship? And where is your ship when its in a construction state, can other people destroy it?
I added Scrumbleship to the game listing.
Thanks DarkOne! I've already uploaded a copy of the demo to your guys' download area, but I forgot all about the Game List : )
Currently you can build without restriction. In the next version or two, though, I'll switch away from the free-build method to a "collect blocks from asteroids" method - Most any material you use will be found via the asteroid belts, though you'll also be able to purchase some materials from inhabited planets. Landing on planets is planned for a far-future expansion of ScrumbleShip, after 1.0 is released.
By default, I intend to make it so that you have to manually accept any battle request, and that battles are simulated rather than real - You and your opponent wager a sum, and at the end of the battle your ship goes back to the way it was before, with only cash changing hands. That said, real battles and lawless areas (Where real battles are default) are both going to be part of the game.
Cheers!
-Dirk
Dirkson, so if your building your ship. What are you in, some sort of scout/transport while you build your own ship? I know you mention player interaction, is there any plans for NPC activity such as civilian miners and or pirates?
And just a platform question, do you plan on supporting tablets or other platforms besides PC?
Soon as I get some free time I can't wait to play around with Scrumbleship
The way I envision the final game working is that you start out with a small bit of cash, on a space station. You can use the cash to buy someone else's cast off space station, buy parts to make your own, or charter a ride out to the asteroid belt.
NPC's may come eventually, but they'd likely be a post-1.0 or very late beta thing - They're not the focus of the game.
ScrumbleShip is too resource-intensive to run on anything but a computer. (As I understand consoles, they have good GPUs but sub-par CPUs) We do support Windows, linux, and eventually, Mac, though.
We'd love to have you around : ) Come say hi on the irc channel if you get a chance!
Cheers,
-Dirk
I just wanted to swing by here and drop a little more detail that came straight from the orange-hatted horse's mouth, because this game is incredibly exciting. 😀 Note that most of these features have yet to be implemented, and may change somewhat before release, but all have been discussed. Some particularly relevant and juicy morsels are:
Material Mining, Refining and Storage
require liquid, solid, or gaseous fuel), or by solar panels. ScrumbleShip subscribes to the First Law of Thermodynamics, and energy can neither be created
nor destroyed - only transferred.
Component Production and Power
Hot Hot Heat
Use the Force
Fun with Physics
Multiplayer
Shipbuilding
The Damage System
BATTLE!
detonate.
payloads of your choice; and much more.
I could go on, but I'll stop here for now. Suffice it to say, ScrumbleShip will be the single most realistic and fun space sim ever devised. Watch this one closely!