new Concept art
couple of bit of new concept art http://www.robertsspaceindustries.com/new-concept-art-fan-spotlight/
First up is Tyrol, a red giant bordering Banu territory that is preparing to go supernova. Weâ€™re hoping Tyrol ends up being a great place to expand Star Citizen with live events, possibly chronicling tensions between humans and the Banuâ€¦ or a disaster surrounding the effects of the nova on the inhabited planet
Like this one.
And this is Beijing, the third landout city on Earth. development subscribers got a sneak peak at Beijing in this monthâ€™s Jump Point, but this shot has changed radically even since that was published! New York is a good place to buy ships and see the sights, Moscow is a good place for upgradesâ€¦ and Beijing is the home to Earthâ€™s black market (among other things!) The Beijing art is by Josh Kao, who is working on both Earth and Terra!
Tyrol looks pretty darn cool, I need to sit down and really read the Star Citizen site because the concept art looks great and I would hope its not just going to be some what live backgrounds as in Freelancer. I do hope they really lay out the differences and make it sound convincing because Earth = Terra, so to have two different planets with the same name is a tad confusing.
It should simply be called "New Terra", much like "New York/London/Tokyo/Berlin" in Freelancer.
concept art of the destroyed colony of Armitage http://www.robertsspaceindustries.com/armitage-concept-art/ looking really good this more and bigger pic on the site.
This is artwork and not an in-engine render, but it shows you the direction weâ€™re going for for player characters (and NPCs!) You can get an idea of the kinds of facial customization weâ€™d like to allow, plus a sample of the sorts of armor, headgear and weapons you will be using. More than that, though, this piece shows off the look and the feel we want to get into the universeâ€™s grittier corners, evolving realistic military gear to a logical 30th century version!
Stanton bar concept art https://robertsspaceindustries.com/comm-link/transmission/13127-Stanton-Bar-Concept-Art
Anyone who played Wing Commander or Privateer remembers that bars are where pilots go to meetâ€¦ and Star Citizen wonâ€™t be changing that tradition! Pictured here is the look-and-feel concept art for the Arccorp Bar in the Stanton System. The Star citizen universe will be full of places like this where youâ€™ll meet fixers to get missions, overhear the latest rumors about the universe around you and enjoy a drink or two.
These look and feel pieces are created to give level designers an idea of what the planets, stations and other areas theyâ€™re building are supposed to look like. they arenâ€™t the final look of the game, but theyâ€™re a good example of what weâ€™re striving for!
Should look good when it is turned into 3D.
Some new concepts for Terra Prime https://robertsspaceindustries.com/comm-link//13151-Terra-Prime-Concept-Art
this art looks really fantastic
I think I need a new PC for this game
Weekly email from RSI, some new Hanger concept pics https://robertsspaceindustries.com/comm-link/transmission/13203-Hangar-Concept-Gallery
As we approach Gamescom, the Star Citizen team is feverishly working on the Hangar Module. Today we would like to share some of the concept art selected by Technical Artist Forrest Stephan. Forrest showed off some of the basic hangar today on Wingmanâ€™s Hangar and now you can study some of the work that went into it in more detail. Take note of how the artists create a variety of different fixturesâ€”lights, pipes, fans and other detailsâ€”which can then be displayed in the CryEngine in different ways. Stay tuned for more information on the hangar as we approach the day youâ€™ll first visit your very own home in the Star Citizen universe!
Stanton IV, aka â€œCrusader,â€ was created by the team at Behaviour in Canada. Crusader is a unique world featuring sky-based structures.
New Caterpillar art models. https://robertsspaceindustries.com/comm-link/transmission/13242-New-Caterpillar-Art
Over the weekend we shared some new renders of the Drake Interplanetary Caterpillar transport with the community at DragonCon and now weâ€™d like to post them for everyone to enjoy. These renders, by artist Jim Martin, should give you a good idea of the look weâ€™re going for with the â€˜Cat!
The concept behind the Caterpillar is that itâ€™s the Freelancerâ€™s â€œevil twin,â€ a pirate-oriented transport capable of tractoring in all varieties of ill-gotten loot. Mean and modular are the watchwords here.
Concept art for planet Rihlah 4 https://robertsspaceindustries.com/comm-link/transmission/13264-Rihlah-IV-Concept-Art more pics on the site.
We thought we would end the week with your first look at an alien world: the Xiâ€™An industrial planet of Rihlah IV. Located just across the border, Rihlah is an ideal destination for traders looking to acquire goods not found in UEE space. The Rihlah System was unlocked by backers during the July livestream event; you can find a full description in the unlock Comm-Link.
These pieces of concept art, showing ground and aerial views of the planet, are the initial â€˜look and feelâ€™ pieces that our level designers and artists will use to create the location itself. The aerial shot is what a player should see when landing on the planet and the ground shot is the initial landing area where you will get out of your ship and walk around. Both pieces were developed by artist Dennis Chan with the goal of indicating a unique and distinctly non-human style.
Youâ€™ve previously seen how weâ€™ve taken Terra from stage to interactive environmentâ€¦ now imagine how cool it will be to explore a truly alien world!
Some new pic for the inside of the pirate ship more on RSI https://robertsspaceindustries.com/comm-link/transmission/13271-A-Look-Inside-The-Pirate-Ships
I bought a Catepillar yesterday ... seems like a nice ship ... I hope there is a possibility to remove the boarding equipment to increase the storage space
SC manages to he a sweet spot within me with its ship-designs.
I have jet to see a model that makes me say 'nay'.
Two more concept ship design
the Anvil Gladiator bomber more pic on the site https://robertsspaceindustries.com/comm-link/transmission/13311-Gladiator-Concept-Gallery
And the Aegis Retaliator bomber https://robertsspaceindustries.com/comm-link/transmission/13312-Retaliator-Concept-Gallery
So wonderful! Come on, Chris, a stretch goal for atmospheric gameplay NAOOO
Some very dark pics of the Idris interior https://robertsspaceindustries.com/comm-link/engineering/13360-WIP-Idris-Deck-Gallery more in the link.
First look at the asteroid hangar. https://robertsspaceindustries.com/comm-link/transmission/13497-First-Look-Asteroid-Hangar couple of more pics on the site.
What does it look like on the outside?.
Weâ€™ve had a number of backers write in to ask what the status of the Asteroid Hangar. Also known aas the Pirate Hangar, the Asteroid Hangar is the upcoming fourth environment type for the Hangar Module. Citizens who have purchased the Drake Cutlass will have access to the hangar as soon as it launches.
To answer your question, the Asteroid Hangar is still in the works! It has been concepted, as you see here, and is currently being built by the Hangar Team. The Asteroid Hangar has been designed in such a way that it can expand to support larger ships, like the Drake Caterpillar, as needed. Expect to see it in action in a future update.
New ship WIP:Retaliator https://robertsspaceindustries.com/comm-link/engineering/13948-WIP-Retaliator lots pf pic on RSI go have a look.
As promised in yesterdayâ€™s Letter from the Chairman, here are newly generated images of the Retaliator bomber! The Retaliator is being developed by the team at Foundry 42 in the UKâ€¦ and everything you see here is entirely in-engine! The images include process notes from the art team explaining how they reached the shipâ€™s current state. Enjoy!