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[Sticky] Gameplay survey - please give us feedback

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vinny002
(@vinny002)
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Joined: 2 years ago
Posts: 2
 

Pioneer is a very good game! Thanks for the hard work on it! Cheers, Vincent.


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mmamais
(@mmamais)
Crewman Registered
Joined: 1 year ago
Posts: 4
 

Hello and thanks for this great game. Big respect to your work. I find it excellent. The atmosphere, the realism, the endless galaxy, the flight model (hard, as it should have been), and generally i love almost everything. Just one remark, it appears as if all starports are the same place. For example one may visit  an "anarchist world where armed forces contest" and find a peaceful and fully normal starport, with its functional shipyard, the police officer etc, pretty much like everywhere. I don't know if my remark is of any value, even so, how easy it would be to implement it, yet again, thank you for this fantastic game.


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arfa
 arfa
(@arfa)
Warrant Officer Registered
Joined: 4 years ago
Posts: 311
 

The new trading system is a big improvement - having different prices for goods at different stations within a system.

It would be nice to be able to filter the Bulletin Board missions by distance and by type so that you only have to look at the ones you might be interested in.


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arfa
 arfa
(@arfa)
Warrant Officer Registered
Joined: 4 years ago
Posts: 311
 

There is a small sound sample called metal_creaking which plays incessantly and gets really annoying. I had to edit the sample to reduce the volume so that I can't hear it.


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mmamais
(@mmamais)
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Joined: 1 year ago
Posts: 4
 

Smuggling:

If you enter a system and you are carrying illegal goods, you may be scanned by a patrolling police officer and get caught. In this case you are chased. You may well be faster and manage to reach a starport. In this case you are accepted as if nothing happens, you can trade normally, even say hi to the local police, and even sell your stuff to one of the "independent traders" that exist in almost every system. Usually one of them is a disguised police officer and he fines you. But even so, you can just pay the fine, then go to another independent trader, who will probably be a real trader and sell there your cargo. This is strange. Normally, if you have been detected upon entry to the system, the authorities should have been informed and you would not be allowed to dock, at best. Not to mention your ship should be confiscated. Instead, all that happens is the police officer who detected you upon entry, may chase you and attack your ship, even if you are landed and the rest of the starport could not care less.


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impaktor
(@impaktor)
Pioneer Moderator
Joined: 7 years ago
Posts: 172
 

@mmamais My intention is to change smuggling detection, to not happen at entry of system, but rather when docking at port, by police boarding your ship. You will be given mechanics to circumvent this (hidden cargo hold and/or bribery). This is something that I hope will follow when/if sturnclaw finishes his re-work of our equipment / slot system (eta: minimum 1 year, max: never; currently on hold).

 

@arfa wkfo has a PR nerfing it here, feel free to try it out and give feedback there: https://github.com/pioneerspacesim/pioneer/pull/5560


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mmamais
(@mmamais)
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Joined: 1 year ago
Posts: 4
 

As an old fan of Frontier, i like the detect-on-ontry feature, i find it realistic too (for systems that can afford a few extra police pilots). Not to mention gives you a feeling that "you have company", in contrast to Frontier where you would enter a vast and empty more-or-less system, where the only interaction would be a pirate trying to kill you, no "traffic" around, no police etc.


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mmamais
(@mmamais)
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Joined: 1 year ago
Posts: 4
 

But anyway, you are the man, you do the hard work, do whatever you like and we are always grateful.


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tsmspace
(@tsmspace)
Senior Chief Registered
Joined: 5 years ago
Posts: 79
 

I played pioneer for a little while. I found it was great, but not having what I wanted to do the most at present. I also found that there did not exist such a game as I was seeking. 

I made a game, it's not a terribly complex game, I posted about it here actually. My feedback is that one of the missions should be flight training. Flight training is not something that you do once, it's something you continue through life. This flight training ,, in my opinion, should be a mix of docking and landing practice, close quarters navigation, things of that nature. For me the best way to practice close quarters navigation is a hoop course. This is because while moving from one location to another is good, (like,, from one dock to the next) ,, a course achieves the same objective but in a format designed for easy repetition. 

My game is on itch.io ,, it's called "Ace Racers SP" ,, it has a few vehicle types. it's free. I wouldn't try to argue that the gameplay is within the same category as pioneer,, rather I would argue that instead, it is within the same genre of interest, while being in a different genre of actual gameplay. 

Basically flight training would be a mission that could be completed (just like the races in evochron, although I personally think that the evochron races did not properly represent the navigation styles that it should have... close quarters is not move fast and curve gradually,, it's move slow, very short distances, and turn very sharply) 

I personally feel that I would have spent more time in pioneer if I didn't feel like the only flying I got to do was scanning a planet. It's a really long conversation about the features I mean to suggest,,, but they're all in my own game, so if interested you can actually just try to play it, as it's free! I think there are some arguments to be made about the overall lack of popularity of games like pioneer, and why this is (which is complex , but largely amounts to "it's hard") ,, and the appropriate pathway to making it "easy" to develop the skills gradually. (of course you may have figured out,, I think my game does a good job of representing one of these areas of approach) 

My survey comment, therefore,, is that my games features should be in pioneer,, basically. And although much of the pioneer gameplay is quite different,, it would make a big difference for the player experience overall. (( since pioneer is basically so many great bid distances , the contrast would be impactful, for example there would be many more players desiring to manually dock )) 


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