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requests for developers

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sapog662
(@sapog662)
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Hello dear developers. Your work is very pleasant to the players, in Russia. Russian community of Elite-Games would be happy to translate the game into Russian. If you could give us this opportunity.

We have some suggestions to improve your game: What would very much like to in the future versions.

1. the opportunity to construct game objects.

2. equip large ships turrets.

3. more NPC in space and on planets.

4. the opportunity to interact with NPCs. Trade, the request for assistance, etc.

5. when in space ends fuel, it was the end. Good to have someone in such moments of the pilot picked up or supplied fuel.

thank you/


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fluffyfreak
(@fluffyfreak)
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@sapog662

Hello, and thanks <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

The translations are stored in "txt" files within "/pioneer/data/lang/" folder, there isn't a Russian language translation but feel free to start making one.

There is a getting started guide to translations on the wiki http://pioneerwiki.c...ki/Translations which should help you.

There is an issue tracker on GitHub.com where we keep track of feature requests so they don't get lost. Feel free to add a issue with a more detailed description, then we can discuss them on there. There's a limited number of developers who have a limited amount of spare time so the bigger a feature the longer it takes to get done! So please be patient with us, or you can try it yourself <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

Andy


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GizmoR
(@gizmor)
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Joined: 12 years ago
Posts: 16
 

@fluffyfreak

The problem is, that currently Pioneer do not support Cyrillic alphabet.

See:

https://github.com/pioneerspacesim/pioneer/issues/1031

https://github.com/pioneerspacesim/pioneer/issues/415


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Brianetta
(@brianetta)
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1. the opportunity to construct game objects.

Don't know if you mean models, or object-oriented programming objects. Both are possible already.

2. equip large ships turrets.

We want that, too. It'll probably come alont in time. Faster if somebody wants to write it right now.

3. more NPC in space and on planets.

This is all scriptable in Lua. Trouble is, space is really, really big, and adding more people to it doesn't always make the place seem busy.

4. the opportunity to interact with NPCs. Trade, the request for assistance, etc.

Trade and NPCs are coming on nicely. There's already a character framework with a personal stats system. Once our new UI is complete, communication whilst in space will become easy, too.

5. when in space ends fuel, it was the end. Good to have someone in such moments of the pilot picked up or supplied fuel.

As it happens, that's on my list of things to do.


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fluffyfreak
(@fluffyfreak)
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'Brianetta' wrote:

1. the opportunity to construct game objects.

Don't know if you mean models, or object-oriented programming objects. Both are possible already.

I think he actually means manufacturing / crafting objects and equipment (?)


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sapog662
(@sapog662)
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Topic starter  

Creation of game objects, I have specified - the creation of design ships, cities, stations within the game using the 3D editor. As in AdAstra.

Will you be able to use Russian font? The Russian translation will be completed this week.


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Brianetta
(@brianetta)
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Not yet! We don't have Cyrillic glyphs. )-:

We had somebody start a Russian translation before - a friendly chap named Кочевник who is, I believe, a member of this forum.

We have an open issue on the subject:

https://github.com/pioneerspacesim/pioneer/issues/1031

Alas, it's been eight months since we had any progress on that.


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sapog662
(@sapog662)
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Topic starter  

You do not have the fonts, or game engine does not support the Russian language? If you need a font, no problem, I'll send.


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Brianetta
(@brianetta)
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Both. Cyrillic support is something that is being added right now, as a direct result of your post.

https://github.com/pioneerspacesim/pioneer/pull/1647

That needs testing. If you could help us to test it, that would be great.


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fidji
(@fidji)
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Joined: 10 years ago
Posts: 1
 

Hi

First of all, all my thanks goes to the developers! I've waited this game such a long time... since Frontier like most of us I imagine.

BTW I profite of this topic to ask if a "true sky" environnement is planned? I mean could we be able to plan travels directly by pointing the stars in the sky? See the constellations, etc... Am I dreaming?

Anyway, keep going guys <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':-)' />

and sorry for my english


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sapog662
(@sapog662)
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Topic starter  

Hello.

In the testing of mods there was a problem. The game is destroyed, and the window will appear:

http://www.elite-gam...hp?pic_id=23999

I give you a file with our approximate translation, try to test it. Don't understand what could be the problem... <img src="' http://spacesimcentral.com/forum/public/style_emoticons//russian.gi f"' class='bbc_emoticon' alt='' />


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sapog662
(@sapog662)
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Topic starter  

Here is a better translation:


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 Anonymous
Joined: 53 years ago
Posts: 0
 
'sapog662' wrote:

Here is a better translation:

The file encoding is wrong. Pioneer expects UTF-8 text.

John B


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 Anonymous
Joined: 53 years ago
Posts: 0
 
'jpab' wrote:

The file encoding is wrong. Pioneer expects UTF-8 text.

Also, please save without a Byte Order Mark (BOM). Some Windows text editors add a BOM to UTF-8 files by default; Pioneer does not expect this and will probably fail if the file includes a BOM.

Edit: As of about 10 minutes ago (2012-11-02 03:35 UTC), Pioneer no longer has problems reading language files or Lua scripts which start with a Byte Order Mark (that fix will be in the next nightly build). They still must be UTF-8 though.

John B


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sapog662
(@sapog662)
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Topic starter  

This translation file has the correct encoding. But I have again a failure.((( Look, please.)


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 Anonymous
Joined: 53 years ago
Posts: 0
 
'sapog662' wrote:

This translation file has the correct encoding. But I have again a failure.((( Look, please.)

This file works ok for me. Please check:

John B


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sapog662
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Topic starter  

It started to work.

Thank you very much. We continue to the editorial office of the translation. And we will be grateful, if you we explain how to do the translation of the inside of the Bulletin Board?


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sapog662
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That's Assembly ( b ) with the translation, which works: http://narod.ru/disk...EVODOM.rar.html

The final translation will try to do during the week.


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Rarog
(@rarog)
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It is only first test-beta translation (was made under v27). So don't be surprised for inconsistencies. =)

About the time - as it will go.


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sapog662
(@sapog662)
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Topic starter  

Хедыч, ты что ли? ППУ


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Rarog
(@rarog)
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'sapog662' wrote:

Хедыч, ты что ли? ППУ

Нет, моё зомби. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//spiteful.gi f"' class='bbc_emoticon' alt='' />

P.S.> Sorry for our russian speaking, dear pilots - "long time no see".. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//crazy.gi f"' class='bbc_emoticon' alt='' />


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sapog662
(@sapog662)
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Topic starter  

Question: how can I reduce the font size? Cyrillic font is too high in the interface speed and timer.

http://www.elite-games.ru/conference/album_pic.php?pic_id=24002


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Loki999
(@loki999)
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ППЦ <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />


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Rarog
(@rarog)
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Hello!

Версия перевода, можно сказать, первая - в игре толком не проверяли ещё.

Уже пару десятков мест где изменить-поправить перевод надо нашел.

'sapog662' wrote:

Question: how can I reduce the font size? Cyrillic font is too high in the interface speed and timer.

http://www.elite-gam...hp?pic_id=24002

You must edit GuiFont.ini in DejaVu-everything-issue1647.zip

FontFile=DejaVuSans.ttf

PixelWidth=16PixelHeight=16AdvanceXAdjustment=-1.0


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sapog662
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Thank you, it worked. Edited here: pioneerdatafontsGuiFont.ini


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