To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Oh no, I do not build ships, only buy and sell. :codemafia:
Ports Of Call!! I loved that game on the Amiga! :girlcrazy:
Hello,
I use pioneer 71 with scout + G9 and the fix pack G9.02.
When I open the ship information, I got an error message (see attach file).
Someone can help me ?
Thx.
Thx for all !
It's works perfectly !






Nice Name for the Kanara_civ :preved:
If you've played the Paragon, you could see a lot of npc ships. The game became a living. How to do well in the Pioneer?
@NiankoSensei I not incorporate your 14 station platforms because of the small bug. I hope your can fix that, before the G11, to have more NPC in sight.
Bug ?
You tell about pad lighting, negative stock values or something in the model ?
By now is hard incorporate the 14 pad version inside pioneer for that i have made a 6 pad version.
When i have time (probably today) i want make a 8 pad and see if it work fine for now
@ walterar
I'll be very intersting to implement your ""auto lauch sequence of ships " on Geneisa too , i knw its not on the source , but where is the mod ? lib/ship ? or on another lua ?
@Vuzz Here is the function you want, in mod format: Improved_Launch_System_to_PioneerAlpha31_or_Genesia.zip :good:
thanks !! as usual you're alway terribly pro ^^
Is it me or the Xylophis shuttle doesn't have any model folder?
I've just tried the G10 BTW. Also, are those 9.01 and 9.02 fixes obsolete now?
Welp, just noticed that I haven't updated my Pioneer install to the latest version yet, therefore Xylophis model didn't show up. My bad.
Really enjoy your mod and the changes that you make on a regular basis:
Would like to point out just one thing about the recent change to PersonalInfo.lua, you might want to have it coded thus:
local CurrentPosition
local CurrentFaction
local StationName
local frameBody = Game.player.frameBody.label
if Game.system == nil then
CurrentPosition = t('Hyperspace')
CurrentFaction = t('Hyperspace')
else if Game.player.flightState == "DOCKED" and Game.player:GetDockedWith().type ~= 'STARPORT_SURFACE' then
StationName = Game.player:GetDockedWith().label.." - "
else if Game.player.flightState == "DOCKED" then
StationName = Game.player:GetDockedWith().label
StationName = StationName.." STARPORT - "
else if Game.player.flightState == "LANDED" then
orbitalBody = frameBody
StationName = frameBody.." - "
else
StationName = t('')
end
end
end
CurrentPosition = StationName
..Game.system.name..": Sector ("
..Game.system.path.sectorX..","
..Game.system.path.sectorY..","
..Game.system.path.sectorZ..")"
CurrentFaction = Game.system.faction.name
end
or something similar. The reason being is that if you land on a planet and then access your Personal Info Stats. the system crashes because it is only taking into account docking at stations and not landing on planets. Have attached a jpeg showing what the above code does when having landed on New Hope near ITZALEAN Starport. This code also concantenates the title Starport after surface stations. I noticed that orbital stations usually get the title station after their name but surface starports just give you the name, so this adds that addition. There is probably a more elegant way to code this, but this is what I have for now.
[attachment=2376:2013-10-19_021622.png]
By the way do you know how to get these images to display in better quality than they show after they are uploaded. On my system it displays as an 1286 x 988 24 BPP image, but here it is very small when displayed and the image quality is not so good.
Amendment:
To ensure that the previous location statistic also shows both the STARPORT and ORBITAL suffixes I editted the /00-Player/Player.lua file thus:
local onShipUndocked = function (player, station)
if not player:IsPlayer() then return end
local pLabel = player.label
local sLabel = station.label
local sType = station.type
local frameBody = Game.player.frameBody.label
local faction = Game.system.faction.name
if sType == 'STARPORT_SURFACE' then
_G.PrevPos = ((sLabel).." STARPORT - "..
Game.system.name..": Sector ("..
(station.path.sectorX)..","..
(station.path.sectorY)..","..
(station.path.sectorZ)..")")
else
_G.PrevPos = ((sLabel).." - "..
Game.system.name..": Sector ("..
(station.path.sectorX)..","..
(station.path.sectorY)..","..
(station.path.sectorZ)..")")
end
_G.PrevFac = faction
if sType == 'STARPORT_SURFACE' then
Comms.Message(t(pLabel.." taking off from " ..sLabel.." STARPORT"))
else
Comms.Message(t(pLabel.." taking off from " ..frameBody))
end
end
This is just for those whose personal preference is to have the specific locations reflected on their screens.
[attachment=2377:2013-10-19_111125.png]

Is there a way to take some of the ships out of the mod? i opened it and took some of the ship files out, than compressed it back into a zip, but it didnt work.
I do not upload my images in spacesimcentral, I keep them in my dropbox. They look better as well and everyone can see them if they are not logged in.
Thanks, so that's how it is done, might have to get a dropbox account.
"i opened it and took some of the ship files out, than compressed it back into a zip, but it didnt work."
It should run. Here I leave an example with Caiman caiman.zip
@SuperNewtable: You need to keep the directory structure of the mod. Ship models should stay in the .zip/models/ships/ directory and the shipdef lua's to the .zip/ships/ directory. Or just copy the original mod and delete every other thing, but leave the things you want.
Is there a way to take some of the ships out of the mod? i opened it and took some of the ship files out, than compressed it back into a zip, but it didnt work.
A sure way to have any ship you want in the game is copy the DataModels and DataShips directories to a safe location. Unzip your mod to your Documents directory usually following the directory structure of Pioneer. For example, your directory might be something like this under Windows:
C:usersyour usernameDocumentsPioneerData
Unzip your mod under that data directory making sure you follow the directory structure of Pioneer. If necessary create the top level data directory under your username location where the Pioneer mods directory is located.
Example:
Under DataShips make sure to copy all the .lua files of the ships you want, then under DataModels all the model directories that match the ships in the Dataships directory. Make sure there is not any reference to any ship you do not want, particular in the DataUIMainmenu.lua or any other lua for that matter, but usually the mainmenu.lua is the culprit because that is where you get your starting ship. After that I delete all the model directories and all the lua's in the ship directory in the Main Pioneer executable directory where ever you installed Pioneer. Just be sure to leave the empty wherever you installed the executable PioneerDataShips and PioneerDataModels directories in there locations. Once you have everything running you should be able then to compress the data directory under you username location and then stick it in the Pioneer Mods directory. However, since I usually mod a lot I just leave everything uncompressed in the data directory of my usernameDocumentsPioneerData directory. Hope this makes sense.
As with anything always backup first in case something goes wrong.
Also, I take the opportunity to make some corrections and cleaning. You will see the difference.