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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Forming-up

(@mawhrinskel)
Estimable Member
So a little more work on the mechanics over the last few weeks with more improvements made to the turrets, each ship is brimming with turrets whose individual properties, mixed with those of the beam or projectile, release each pulse of energy loving towards the enemy with no pre-determined maths and now things are moving on I've been looking at the targeting habits of the turrets and giving the player a bit more control over them.

 

dddd8.gif

 

On the prettiness side, Alex has come through yet again with a new shield effect and as I really work the dirty lens glow into the game i've had a few ideas on using it to create depth-adding effects yet keeping things light on performance. You can see more shots of the shield in the latest blog Gallery.

 

SSCropped1.jpg

 

I also ripped out the UI, although it looked good it was actually pretty restrictive at what I could do with it and quite confusing to play. Text didn't really work for me either on a transparent background and I had a feeling we would encounter issues with localisation. Plus I have ideas about the new basic symbols system and think I can infuse it into the general play making it easier to know whats going on when it all kicks off. More on that in the blog post UI Simplified

 

 

In the latest video you'll see that the player ships are starting to come together to move and fight in formation. I'm stil scratching the suface of this mechanic which will deeply simplify battles with multiple ships and I start to look more at the 'Pack' idea from my orginal notes. But what is a 'Pack' and how will it help you? Find out in the blog post Formations

 

And one last thing, do you have twitter? Then you might as well follow me, that way you'll get the news directly.

Quote
Topic starter Posted : September 1, 2014 08:57
(@thyminec)
Active Member

That's some pretty nice work with the shield effects.

ReplyQuote
Posted : September 1, 2014 11:15
(@mawhrinskel)
Estimable Member

That's some pretty nice work with the shield effects.

 Thanks 🙂

ReplyQuote
Topic starter Posted : September 1, 2014 12:41